GirihGirih (گره, "knot", also written gereh) are decorative Islamic geometric patterns used in architecture and handicraft objects, consisting of angled lines that form an interlaced strapwork pattern. Girih decoration is believed to have been inspired by Syrian Roman knotwork patterns from the second century. The earliest girih dates from around 1000 CE, and the artform flourished until the 15th century.
Software designSoftware design is the process by which an agent creates a specification of a software artifact intended to accomplish goals, using a set of primitive components and subject to constraints. The term is sometimes used broadly to refer to "all the activity involved in conceptualizing, framing, implementing, commissioning, and ultimately modifying" the software, or more specifically "the activity following requirements specification and before programming, as ... [in] a stylized software engineering process.
Iterative methodIn computational mathematics, an iterative method is a mathematical procedure that uses an initial value to generate a sequence of improving approximate solutions for a class of problems, in which the n-th approximation is derived from the previous ones. A specific implementation with termination criteria for a given iterative method like gradient descent, hill climbing, Newton's method, or quasi-Newton methods like BFGS, is an algorithm of the iterative method.
High-frequency direction findingHigh-frequency direction finding, usually known by its abbreviation HF/DF or nickname huff-duff, is a type of radio direction finder (RDF) introduced in World War II. High frequency (HF) refers to a radio band that can effectively communicate over long distances; for example, between U-boats and their land-based headquarters. HF/DF was primarily used to catch enemy radios while they transmitted, although it was also used to locate friendly aircraft as a navigation aid.