Multimodal Dataset for Assessment of Quality of Experience in Immersive Multimedia
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Animals are capable of evaluating sensory cues for possible threats and adapting their behaviours accordingly. Fear learning is an evolutionarily conserved behaviour crucial for animal survival, during which sensory percepts with a negative reinforcing qua ...
The acoustics of a room often refer to the quality of the room in terms of sound recording as well as sound reproduction. At low frequencies, where the wavelengths are of the same order of magnitude with the dimensions of the room, due to the standing wav ...
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An accurate knowledge of the sound field distribution inside a room is required to identify and optimally locate corrective measures for room acoustics. However, the spatial recovery of the sound field would result in an impractically high number of microp ...
Inspired by the human ability to localize sounds, even with only one ear, as well as to recognize objects using active echolocation, we investigate the role of sound scattering and prior knowledge in regularizing ill-posed inverse problems in acoustics. In ...
Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and more generally multimedia contents have considerably improved and are still experiencing a very dynamic development. Advances involved improving various mo ...
Sound field reconstruction in rooms is a subject of high interest in the domain of acoustic research.At low frequencies, a thorough understanding of sound field distribution is the key to identifying im-balance and irregularities caused by the room which w ...
This paper presents a general method for modeling extended-reaction surface impedance boundary conditions in time-domain wave-based room acoustic simulations. A sound field separation technique is used to separate the sound field at a boundary into its inc ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...