Graph coloringIn graph theory, graph coloring is a special case of graph labeling; it is an assignment of labels traditionally called "colors" to elements of a graph subject to certain constraints. In its simplest form, it is a way of coloring the vertices of a graph such that no two adjacent vertices are of the same color; this is called a vertex coloring. Similarly, an edge coloring assigns a color to each edge so that no two adjacent edges are of the same color, and a face coloring of a planar graph assigns a color to each face or region so that no two faces that share a boundary have the same color.
Graph theoryIn mathematics, graph theory is the study of graphs, which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of vertices (also called nodes or points) which are connected by edges (also called links or lines). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics.
PathwidthIn graph theory, a path decomposition of a graph G is, informally, a representation of G as a "thickened" path graph, and the pathwidth of G is a number that measures how much the path was thickened to form G. More formally, a path-decomposition is a sequence of subsets of vertices of G such that the endpoints of each edge appear in one of the subsets and such that each vertex appears in a contiguous subsequence of the subsets, and the pathwidth is one less than the size of the largest set in such a decomposition.
Transitive reductionIn the mathematical field of graph theory, a transitive reduction of a directed graph D is another directed graph with the same vertices and as few edges as possible, such that for all pairs of vertices v, w a (directed) path from v to w in D exists if and only if such a path exists in the reduction. Transitive reductions were introduced by , who provided tight bounds on the computational complexity of constructing them. More technically, the reduction is a directed graph that has the same reachability relation as D.
Factor-critical graphIn graph theory, a mathematical discipline, a factor-critical graph (or hypomatchable graph) is a graph with n vertices in which every subgraph of n − 1 vertices has a perfect matching. (A perfect matching in a graph is a subset of its edges with the property that each of its vertices is the endpoint of exactly one of the edges in the subset.) A matching that covers all but one vertex of a graph is called a near-perfect matching. So equivalently, a factor-critical graph is a graph in which there are near-perfect matchings that avoid every possible vertex.
Prim's algorithmIn computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree one vertex at a time, from an arbitrary starting vertex, at each step adding the cheapest possible connection from the tree to another vertex.
Social networkA social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities as well as a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine network dynamics.
Dijkstra's algorithmDijkstra's algorithm (ˈdaɪkstrəz ) is an algorithm for finding the shortest paths between nodes in a weighted graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
State space searchState space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or states of an instance are considered, with the intention of finding a goal state with the desired property. Problems are often modelled as a state space, a set of states that a problem can be in. The set of states forms a graph where two states are connected if there is an operation that can be performed to transform the first state into the second.