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This thesis investigates advanced signal processing concepts and their application to geometric processing and transformations of images and volumes. In the first part, we discuss the class of transformations that project volume data onto a plane using par ...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied agents. In this paper we discuss the required features for a script format al ...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformati ...
Optical motion capture provides an impressive ability to replicate gestures. However, even with a highly professional system there are many instances where crucial markers are occluded or when the algorithm confuses the trajectory of one marker with that o ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
The following topics are dealt with: motion capture and 3D reconstruction; parametric motion and retargeting; muscles and deformation models; facial animation and communication; and high-level behaviors and autonomous agents ...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. Behavioral animation seems to be the best way to develop this kind of applications, but there is still a major problem to select the r ...
We propose a new service for building user-defined 3D anatomical structures on the Web. The Web server is connected to a database storing more than 1000 3D anatomical models reconstructed from the Visible Human. Users may combine existing models as well as ...
This article describes a method for modeling the propagation of cracks on any 3D surface. This method allows almost any type of cracks on any type of triangulated 3D object. Our model’s main advantage is that it proposes a semi-physical solution, making it ...
Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to an ...