Approximation algorithmIn computer science and operations research, approximation algorithms are efficient algorithms that find approximate solutions to optimization problems (in particular NP-hard problems) with provable guarantees on the distance of the returned solution to the optimal one. Approximation algorithms naturally arise in the field of theoretical computer science as a consequence of the widely believed P ≠ NP conjecture. Under this conjecture, a wide class of optimization problems cannot be solved exactly in polynomial time.
MedianIn statistics and probability theory, the median is the value separating the higher half from the lower half of a data sample, a population, or a probability distribution. For a data set, it may be thought of as "the middle" value. The basic feature of the median in describing data compared to the mean (often simply described as the "average") is that it is not skewed by a small proportion of extremely large or small values, and therefore provides a better representation of the center.
Geometric medianIn geometry, the geometric median of a discrete set of sample points in a Euclidean space is the point minimizing the sum of distances to the sample points. This generalizes the median, which has the property of minimizing the sum of distances for one-dimensional data, and provides a central tendency in higher dimensions. It is also known as the 1-median, spatial median, Euclidean minisum point, or Torricelli point. The geometric median is an important estimator of location in statistics, where it is also known as the L1 estimator (after the L1 norm).
Diophantine approximationIn number theory, the study of Diophantine approximation deals with the approximation of real numbers by rational numbers. It is named after Diophantus of Alexandria. The first problem was to know how well a real number can be approximated by rational numbers. For this problem, a rational number a/b is a "good" approximation of a real number α if the absolute value of the difference between a/b and α may not decrease if a/b is replaced by another rational number with a smaller denominator.
Knapsack problemThe knapsack problem is the following problem in combinatorial optimization: Given a set of items, each with a weight and a value, determine which items to include in the collection so that the total weight is less than or equal to a given limit and the total value is as large as possible. It derives its name from the problem faced by someone who is constrained by a fixed-size knapsack and must fill it with the most valuable items.
Polynomial-time approximation schemeIn computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems). A PTAS is an algorithm which takes an instance of an optimization problem and a parameter ε > 0 and produces a solution that is within a factor 1 + ε of being optimal (or 1 – ε for maximization problems). For example, for the Euclidean traveling salesman problem, a PTAS would produce a tour with length at most (1 + ε)L, with L being the length of the shortest tour.
Approximation-preserving reductionIn computability theory and computational complexity theory, especially the study of approximation algorithms, an approximation-preserving reduction is an algorithm for transforming one optimization problem into another problem, such that the distance of solutions from optimal is preserved to some degree. Approximation-preserving reductions are a subset of more general reductions in complexity theory; the difference is that approximation-preserving reductions usually make statements on approximation problems or optimization problems, as opposed to decision problems.
AlgorithmIn mathematics and computer science, an algorithm (ˈælɡərɪðəm) is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can use conditionals to divert the code execution through various routes (referred to as automated decision-making) and deduce valid inferences (referred to as automated reasoning), achieving automation eventually.
Chebyshev's inequalityIn probability theory, Chebyshev's inequality (also called the Bienaymé–Chebyshev inequality) guarantees that, for a wide class of probability distributions, no more than a certain fraction of values can be more than a certain distance from the mean. Specifically, no more than 1/k2 of the distribution's values can be k or more standard deviations away from the mean (or equivalently, at least 1 − 1/k2 of the distribution's values are less than k standard deviations away from the mean).
QuantileIn statistics and probability, quantiles are cut points dividing the range of a probability distribution into continuous intervals with equal probabilities, or dividing the observations in a sample in the same way. There is one fewer quantile than the number of groups created. Common quantiles have special names, such as quartiles (four groups), deciles (ten groups), and percentiles (100 groups). The groups created are termed halves, thirds, quarters, etc.