Parameterized complexityIn computer science, parameterized complexity is a branch of computational complexity theory that focuses on classifying computational problems according to their inherent difficulty with respect to multiple parameters of the input or output. The complexity of a problem is then measured as a function of those parameters. This allows the classification of NP-hard problems on a finer scale than in the classical setting, where the complexity of a problem is only measured as a function of the number of bits in the input.
Sustainable agricultureSustainable agriculture is farming in sustainable ways meeting society's present food and textile needs, without compromising the ability for current or future generations to meet their needs. It can be based on an understanding of ecosystem services. There are many methods to increase the sustainability of agriculture. When developing agriculture within sustainable food systems, it is important to develop flexible business process and farming practices.
Computational complexity theoryIn theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used.
Regenerative designRegenerative design is an approach to designing systems or solutions that aims to work with or mimic natural ecosystem processes for returning energy from less usable to more usable forms. Regenerative design uses whole systems thinking to create resilient and equitable systems that integrate the needs of society with the integrity of nature. Regenerative design is an active topic of discussion in engineering, landscape design, food systems, and community development.
Tool use by non-humansTool use by non-humans is a phenomenon in which a non-human animal uses any kind of tool in order to achieve a goal such as acquiring food and water, grooming, combat, defence, communication, recreation or construction. Originally thought to be a skill possessed only by humans, some tool use requires a sophisticated level of cognition. There is considerable discussion about the definition of what constitutes a tool and therefore which behaviours can be considered true examples of tool use.
Holistic management (agriculture)Holistic Management (from ὅλος holos, a Greek word meaning all, whole, entire, total) in agriculture is an approach to managing resources that was originally developed by Allan Savory for grazing management. Holistic Management has been likened to "a permaculture approach to rangeland management". Holistic Management is a registered trademark of Holistic Management International (no longer associated with Allan Savory). Holistic management describes a systems thinking approach to managing resources.
Ecosystem managementEcosystem management is an approach to natural resource management that aims to ensure the long-term sustainability and persistence of an ecosystem's function and services while meeting socioeconomic, political, and cultural needs. Although indigenous communities have employed sustainable ecosystem management approaches implicitly for millennia, ecosystem management emerged explicitly as a formal concept in the 1990s from a growing appreciation of the complexity of ecosystems and of humans' reliance and influence on natural systems (e.
Industrial societyIn sociology, industrial society is a society driven by the use of technology and machinery to enable mass production, supporting a large population with a high capacity for division of labour. Such a structure developed in the Western world in the period of time following the Industrial Revolution, and replaced the agrarian societies of the pre-modern, pre-industrial age. Industrial societies are generally mass societies, and may be succeeded by an information society. They are often contrasted with traditional societies.
Quality (business)In business, engineering, and manufacturing, quality – or high quality – has a pragmatic interpretation as the non-inferiority or superiority of something (goods or services); it is also defined as being suitable for the intended purpose (fitness for purpose) while satisfying customer expectations. Quality is a perceptual, conditional, and somewhat subjective attribute and may be understood differently by different people. Consumers may focus on the specification quality of a product/service, or how it compares to competitors in the marketplace.
User interfaceIn the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls.