Analysis and Synthesis of Structured Variations in 3D Geometries
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Image and geometry registration algorithms are essential components of many computer graphics and computer vision systems. With recent technological advances in RGB-D sensors, robust algorithms that combine 2D image and 3D geometry registration have become ...
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural informatio ...
Procedural modeling allows for the generation of innumerable variations of models from a parameterized, conditional or stochastic rule set. Due to the abstractness, complexity and stochastic nature of rule sets, it is often very difficult to have an unders ...
Shape registration and, more generally speaking, computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many diff erent variants such as scan registration, deformable shape matchi ...
In co-located meetings, content creation is often distributed among the group members and sharing requires transfer of content artifacts, which impedes collaboration. In this paper, we present the design of a collaborative environment to support this activ ...
Generating detailed simplified building models such as the ones present on Google Earth is often a difficult and lengthy manual task, requiring advanced CAD software and a combination of ground imagery, LIDAR data and blueprints. Nowadays, UAVs such as the F ...
2011
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Woven fabrics have a wide range of appearance determined by their small-scale 3D structure. Accurately modeling this structural detail can produce highly realistic renderings of fabrics and is critical for predictive rendering of fabric appearance. But bui ...
ACM2012
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
2012
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Reconstructing objects in three dimensions (3D) has always been one of the primary tasks in the domain of computer graphics (CG). Succeeding in this task in real-time, including texture reconstruction, and with very low-cost hardware is the challenge prese ...
Face rendering is a really important topic in Computer Graphics because a lot of virtual simulations or video games contain virtual humans. In order to obtain a realistic face, we need to take care of skin rendering. Nowadays, we can use modern 3D scanning ...