Supercritical water reactorThe supercritical water reactor (SCWR) is a concept Generation IV reactor, designed as a light water reactor (LWR) that operates at supercritical pressure (i.e. greater than 22.1 MPa). The term critical in this context refers to the critical point of water, and must not be confused with the concept of criticality of the nuclear reactor. The water heated in the reactor core becomes a supercritical fluid above the critical temperature of 374 °C, transitioning from a fluid more resembling liquid water to a fluid more resembling saturated steam (which can be used in a steam turbine), without going through the distinct phase transition of boiling.
Training simulationIn business, training simulation is a virtual medium through which various types of skills can be acquired. Training simulations can be used in a variety of genres; however they are most commonly used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience.
Transcritical cycleA transcritical cycle is a closed thermodynamic cycle where the working fluid goes through both subcritical and supercritical states. In particular, for power cycles the working fluid is kept in the liquid region during the compression phase and in vapour and/or supercritical conditions during the expansion phase. The ultrasupercritical steam Rankine cycle represents a widespread transcritical cycle in the electricity generation field from fossil fuels, where water is used as working fluid.
Simulations and games in economics educationA simulation game is "a game that contains a mixture of skill, chance, and strategy to simulate an aspect of reality, such as a stock exchange". Similarly, Finnish author Virpi Ruohomäki states that "a simulation game combines the features of a game (competition, cooperation, rules, participants, roles) with those of a simulation (incorporation of critical features of reality). A game is a simulation game if its rules refer to an empirical model of reality".
FoulingFouling is the accumulation of unwanted material on solid surfaces. The fouling materials can consist of either living organisms (biofouling) or a non-living substance (inorganic or organic). Fouling is usually distinguished from other surface-growth phenomena in that it occurs on a surface of a component, system, or plant performing a defined and useful function and that the fouling process impedes or interferes with this function.
SavingSaving is income not spent, or deferred consumption. Methods of saving include putting money aside in, for example, a deposit account, a pension account, an investment fund, or as cash. Saving also involves reducing expenditures, such as recurring costs. In terms of personal finance, saving generally specifies low-risk preservation of money, as in a deposit account, versus investment, wherein risk is a lot higher; in economics more broadly, it refers to any income not used for immediate consumption.
Japanese economic miracleThe Japanese economic miracle refers to Japan's record period of economic growth between the post-World War II era and the end of the Cold War. During the economic boom, Japan rapidly became the world's second-largest economy (after the United States). By the 1990s, Japan's population demographics had begun to stagnate, and the workforce was no longer expanding as quickly as it had in the previous decades despite per-worker productivity remaining high.
Floating solarFloating solar or floating photovoltaics (FPV), sometimes called floatovoltaics, are solar panels mounted on a structure that floats on a body of water, typically a reservoir or a lake such as drinking water reservoirs, quarry lakes, irrigation canals or remediation and tailing ponds. A growing number of such systems exist in China, France, India, Japan, South Korea, the United Kingdom, Singapore, and the United States. The systems have advantages over photovoltaics (PV) on land.
History of steam road vehiclesThe history of steam road vehicles comprises the development of vehicles powered by a steam engine for use on land and independent of rails, whether for conventional road use, such as the steam car and steam waggon, or for agricultural or heavy haulage work, such as the traction engine. The first experimental vehicles were built in the 18th and 19th century, but it was not until after Richard Trevithick had developed the use of high-pressure steam, around 1800, that mobile steam engines became a practical proposition.
Saline water_Salt water Saline water (more commonly known as salt water) is water that contains a high concentration of dissolved salts (mainly sodium chloride). On the United States Geological Survey (USGS) salinity scale, saline water is saltier than brackish water, but less salty than brine. The salt concentration is usually expressed in parts per thousand (permille, ‰) and parts per million (ppm). The USGS salinity scale defines three levels of saline water. The salt concentration in slightly saline water is 1,000 to 3,000 ppm (0.