Wind shearWind shear (or windshear), sometimes referred to as wind gradient, is a difference in wind speed and/or direction over a relatively short distance in the atmosphere. Atmospheric wind shear is normally described as either vertical or horizontal wind shear. Vertical wind shear is a change in wind speed or direction with a change in altitude. Horizontal wind shear is a change in wind speed with a change in lateral position for a given altitude.
Boundary layer thicknessThis page describes some of the parameters used to characterize the thickness and shape of boundary layers formed by fluid flowing along a solid surface. The defining characteristic of boundary layer flow is that at the solid walls, the fluid's velocity is reduced to zero. The boundary layer refers to the thin transition layer between the wall and the bulk fluid flow. The boundary layer concept was originally developed by Ludwig Prandtl and is broadly classified into two types, bounded and unbounded.
WindWind is the natural movement of air or other gases relative to a planet's surface. Winds occur on a range of scales, from thunderstorm flows lasting tens of minutes, to local breezes generated by heating of land surfaces and lasting a few hours, to global winds resulting from the difference in absorption of solar energy between the climate zones on Earth. The two main causes of large-scale atmospheric circulation are the differential heating between the equator and the poles, and the rotation of the planet (Coriolis effect).
Boundary element methodThe boundary element method (BEM) is a numerical computational method of solving linear partial differential equations which have been formulated as integral equations (i.e. in boundary integral form), including fluid mechanics, acoustics, electromagnetics (where the technique is known as method of moments or abbreviated as MoM), fracture mechanics, and contact mechanics. The integral equation may be regarded as an exact solution of the governing partial differential equation.
Wind gradientIn common usage, wind gradient, more specifically wind speed gradient or wind velocity gradient, or alternatively shear wind, is the vertical component of the gradient of the mean horizontal wind speed in the lower atmosphere. It is the rate of increase of wind strength with unit increase in height above ground level. In metric units, it is often measured in units of meters per second of speed, per kilometer of height (m/s/km), which reduces to the standard unit of shear rate, inverse seconds (s−1).
Foehn windA Foehn or Föhn (UKfɜːn, USfeɪn, fʌn,_fɜːrn), is a type of dry, relatively warm, downslope wind that occurs in the lee (downwind side) of a mountain range. It is a rain shadow wind that results from the subsequent adiabatic warming of air that has dropped most of its moisture on windward slopes (see orographic lift). As a consequence of the different adiabatic lapse rates of moist and dry air, the air on the leeward slopes becomes warmer than equivalent elevations on the windward slopes.
Wind turbineA wind turbine is a device that converts the kinetic energy of wind into electrical energy. , hundreds of thousands of large turbines, in installations known as wind farms, were generating over 650 gigawatts of power, with 60 GW added each year. Wind turbines are an increasingly important source of intermittent renewable energy, and are used in many countries to lower energy costs and reduce reliance on fossil fuels.
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.
Simulation video gameSimulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation.
Immersion (virtual reality)Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.