Synaptic plasticityIn neuroscience, synaptic plasticity is the ability of synapses to strengthen or weaken over time, in response to increases or decreases in their activity. Since memories are postulated to be represented by vastly interconnected neural circuits in the brain, synaptic plasticity is one of the important neurochemical foundations of learning and memory (see Hebbian theory). Plastic change often results from the alteration of the number of neurotransmitter receptors located on a synapse.
Dynamic random-access memoryDynamic random-access memory (dynamic RAM or DRAM) is a type of random-access semiconductor memory that stores each bit of data in a memory cell, usually consisting of a tiny capacitor and a transistor, both typically based on metal–oxide–semiconductor (MOS) technology. While most DRAM memory cell designs use a capacitor and transistor, some only use two transistors. In the designs where a capacitor is used, the capacitor can either be charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1.
SuperHSuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems. At the time of introduction, SuperH was notable for having fixed-length 16-bit instructions in spite of its 32-bit architecture. Using smaller instructions had consequences: the register file was smaller and instructions were generally two-operand format.
DemosceneThe demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking.