Robust and Accurate 3D Head Pose Estimation through 3DMM and Online Head Model Reconstruction
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We propose a method to automatically translate a pre-existing activity recognition system, devised for a source sensor domain S, so that it can operate on a newly discovered target sensor domain T , possibly of different modality. First, we use MIMO system ...
In this paper, we have explored the effect of pose normalization for cross-pose facial expression recognition. We have first presented an expression preserving face frontalization method. After face frontalization step, for facial expression representation ...
We propose a novel approach for detecting printed photos from natural scenes using a light-field camera. Our approach exploits the extra information captured by a light-field camera and the multiple views of scene in order to infer a compact feature vector ...
In many visual multi-object tracking applications, the question when to add or remove a target is not trivial due to, for example, erroneous outputs of object detectors or observation models that cannot describe the full variability of the objects to track ...
Creating digital representations of humans is of utmost importance for applications ranging from entertainment (video games, movies) to human-computer interaction and even psychiatrical treatments. What makes building credible digital doubles difficult is ...
EPFL2017
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OPPORTUNITY is project under the EU FET-Open funding1 in which we develop mobile systems to recognize human activity in dynamically varying sensor setups. The system autonomously discovers available sensors around the user and self-configures to recognize ...
2011
Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high sensitivity of the human visual sy ...
EPFL2015
In many visual multi-object tracking applications, the question when to add or remove a target is not trivial due to, for example, erroneous outputs of object detectors or observation models that cannot describe the full variability of the objects to track ...
In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality devices, or super-imposed as holograms i ...
We present a new algorithm for realtime face tracking on commodity RGB-D sensing devices. Our method requires no user-specific training or calibration, or any other form of manual assistance, thus enabling a range of new applications in performance-based f ...