EXiO-A Brain-Controlled Lower Limb Exoskeleton for Rhesus Macaques
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Recent experiments have indicated the possibility to use the brain electrical activity to directly control the movement of robotics or prosthetic devices. In this talk we report results with a portable non-invasive brain-computer interface that makes possi ...
Robot PbD started about 30 years ago, growing importantly during the past decade. The rationale for moving from purely preprogrammed robots to very flexible user-based interfaces for training the robot to perform a task is three-fold. First and foremost, P ...
Brain-computer interfaces, as any other interaction modality based on physiological signals and body channels (e.g., muscular activity, speech and gestures), are prone to errors in the recognition of subject's intent. In this paper we exploit a unique feat ...
For severely disabled people, Brain-Computer Interfaces (BCIs) may provide the means to regain mobility and manipulation capabilities. However, information obtained from current BCIs is uncertain and of limited bandwidth and resolution. This paper presents ...
The success of brain-machine interfaces (BMI) is enabled by the remarkable ability of the brain to incorporate the artificial neuroprosthetic 'tool' into its own cognitive space and use it as an extension of the user's body. Unlike other tools, neuroprosth ...
Progress in mobile robotics requires the researchers to access and improve all modules that compose the robot, from low-level mechanical components to high-level reasoning systems. This paper presents the development process of the robots built at the Auto ...
The idea of moving robots or prosthetic devices not by manual control, but by mere thinking (i.e., the brain activity of human subjects) has fascinated researchers for the last 30 years, but it is only now that first experiments have shown the possibility ...
Over the last years evidence has accumulated that shows the possibility to analyze human brain activity on-line and translate brain states into actions such as selecting a letter from a virtual keyboard or moving a robotics device. These initial results ha ...