Publication

Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer

Abstract

In this paper, we propose a taxonomy of handwriting errors exhibited by children as a way to build adequate strategies for integration with a co-writing peer. The exploration includes the collection of letters written by children in an initial study, which were then revised in a second study. The second study also analyses the "peer-learning" (PL) and "peer-tutoring" (PT) learning methods in an educational scenario, where a pair of children perform a collaborative writing activity in the presence of a robot facilitator. The data obtained in the first two studies allowed us to create a "taxonomy of handwriting errors". A set of writing errors were selected and implemented in an educational activity for validation. This activity constituted a third study, wherein we systematically induced the errors into a Nao robot's handwriting using the {PT} method - A teacher-child corrects the handwriting errors of the learner-robot. The preliminary results suggest that the children in general showed awareness to the writing errors and were able to perceive the writing abilities of the robot.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related concepts (37)
Educational technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science.
Nao (robot)
Nao (pronounced now) is an autonomous, programmable humanoid robot formerly developed by Aldebaran Robotics, a French robotics company headquartered in Paris, which was acquired by SoftBank Group in 2015 and rebranded as SoftBank Robotics. The robot's development began with the launch of Project Nao in 2004. On 15 August 2007, Nao replaced Sony's robot dog Aibo as the robot used in the RoboCup Standard Platform League (SPL), an international robot soccer competition.
Data analysis
Data analysis is the process of inspecting, cleansing, transforming, and modeling data with the goal of discovering useful information, informing conclusions, and supporting decision-making. Data analysis has multiple facets and approaches, encompassing diverse techniques under a variety of names, and is used in different business, science, and social science domains. In today's business world, data analysis plays a role in making decisions more scientific and helping businesses operate more effectively.
Show more
Related publications (36)

Few-shot Learning for Efficient and Effective Machine Learning Model Adaptation

Arnout Jan J Devos

Machine learning (ML) enables artificial intelligent (AI) agents to learn autonomously from data obtained from their environment to perform tasks. Modern ML systems have proven to be extremely effective, reaching or even exceeding human intelligence.Althou ...
EPFL2024

Robust machine learning for neuroscientific inference

Steffen Schneider

Modern neuroscience research is generating increasingly large datasets, from recording thousands of neurons over long timescales to behavioral recordings of animals spanning weeks, months, or even years. Despite a great variety in recording setups and expe ...
EPFL2024

MULTI-TASK CURRICULUM LEARNING FOR PARTIALLY LABELED DATA

Jiancheng Yang, Stanislav Lukyanenko

Incomplete labels are common in multi-task learning for biomedical applications due to several practical difficulties, e.g., expensive annotation efforts by experts, limit of data collection, different sources of data. A naive approach to enable joint lear ...
New York2023
Show more
Related MOOCs (25)
Instructional Design with Orchestration Graphs
Discover a visual language for designing pedagogical scenarios that integrate individual, team and class wide activities.
Instructional Design with Orchestration Graphs
Discover a visual language for designing pedagogical scenarios that integrate individual, team and class wide activities.
Enjeux Mondiaux - Communication
The Communication A module of the course on Global Issues tackles challenges related to instantaneous communication and social media. The interdisciplinary approach implemented integrates SHS and engi
Show more