LearningLearning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.
Functor categoryIn , a branch of mathematics, a functor category is a category where the objects are the functors and the morphisms are natural transformations between the functors (here, is another object in the category). Functor categories are of interest for two main reasons: many commonly occurring categories are (disguised) functor categories, so any statement proved for general functor categories is widely applicable; every category embeds in a functor category (via the Yoneda embedding); the functor category often has nicer properties than the original category, allowing certain operations that were not available in the original setting.
Data dredgingData dredging (also known as data snooping or p-hacking) is the misuse of data analysis to find patterns in data that can be presented as statistically significant, thus dramatically increasing and understating the risk of false positives. This is done by performing many statistical tests on the data and only reporting those that come back with significant results.
Product (category theory)In , the product of two (or more) in a is a notion designed to capture the essence behind constructions in other areas of mathematics such as the Cartesian product of sets, the direct product of groups or rings, and the product of topological spaces. Essentially, the product of a family of objects is the "most general" object which admits a morphism to each of the given objects.