Reinforcement learningReinforcement learning (RL) is an area of machine learning concerned with how intelligent agents ought to take actions in an environment in order to maximize the notion of cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside supervised learning and unsupervised learning. Reinforcement learning differs from supervised learning in not needing labelled input/output pairs to be presented, and in not needing sub-optimal actions to be explicitly corrected.
NeuronWithin a nervous system, a neuron, neurone, or nerve cell is an electrically excitable cell that fires electric signals called action potentials across a neural network. Neurons communicate with other cells via synapses - specialized connections that commonly use minute amounts of chemical neurotransmitters to pass the electric signal from the presynaptic neuron to the target cell through the synaptic gap. The neuron is the main component of nervous tissue in all animals except sponges and placozoa.
Dual-phase evolutionDual phase evolution (DPE) is a process that drives self-organization within complex adaptive systems. It arises in response to phase changes within the network of connections formed by a system's components. DPE occurs in a wide range of physical, biological and social systems. Its applications to technology include methods for manufacturing novel materials and algorithms to solve complex problems in computation. Dual phase evolution (DPE) is a process that promotes the emergence of large-scale order in complex systems.
General game playingGeneral game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context. For instance, a chess-playing computer program cannot play checkers. General game playing is considered as a necessary milestone on the way to artificial general intelligence.
Hallucination (artificial intelligence)In the field of artificial intelligence (AI), a hallucination or artificial hallucination (also called confabulation or delusion) is a confident response by an AI that does not seem to be justified by its training data. For example, a hallucinating chatbot might, when asked to generate a financial report for a company, falsely state that the company's revenue was $13.6 billion (or some other random number apparently "plucked from thin air"). Such phenomena are termed "hallucinations", in loose analogy with the phenomenon of hallucination in human psychology.