Snap&Tell: a multi-modal wearable computer interface for browsing the environment
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Objective. A key challenge of virtual reality (VR) applications is to maintain a reliable human-avatar mapping. Users may lose the sense of controlling (sense of agency), owning (sense of body ownership), or being located (sense of self-location) inside th ...
The rise of robotic body augmentation brings forth new developments that will transform robotics, human-machine interaction, and wearable electronics. Extra robotic limbs, although building upon restorative technologies, bring their own set of challenges i ...
Photometric stereo, a computer vision technique for estimating the 3D shape of objects through images captured under varying illumination conditions, has been a topic of research for nearly four decades. In its general formulation, photometric stereo is an ...
Volume electron microscopy is the method of choice for the in situ interrogation of cellular ultrastructure at the nanometer scale, and with the increase in large raw image datasets generated, improving computational strategies for image segmentation and s ...
This article reports on the current state of the OBI DICT project, a bilingual e-dictionary of oracle-bone inscriptions (OBI), incorporating artificial intelligence (AI) image recognition technology. It first provides a brief overview of the development of ...
Deep learning has revolutionized the field of computer vision, a success largely attributable to the growing size of models, datasets, and computational power.Simultaneously, a critical pain point arises as several computer vision applications are deployed ...
Designing novel materials is greatly dependent on understanding the design principles, physical mechanisms, and modeling methods of material microstructures, requiring experienced designers with expertise and several rounds of trial and error. Although rec ...
Computer systems rely heavily on abstraction to manage the exponential growth of complexity across hardware and software. Due to practical considerations of compatibility between components of these complex systems across generations, developers have favou ...
We propose a test -time adaptation for 6D object pose tracking that learns to adapt a pre -trained model to track the 6D pose of novel objects. We consider the problem of 6D object pose tracking as a 3D keypoint detection and matching task and present a mo ...
This bachelor project, conducted at the Experimental Museology Laboratory (eM+) at EPFL, focusing on immersive technologies and visualization systems. The project aimed to enhance the Panorama+, a 360-degree stereoscopic interactive visualization system, b ...