Publication

Monitoring Collaboration in Flexible and Personal Learning Environments.

Abstract

Both virtual and personal learning environments (VLEs and PLEs) are technologies widely used with educational purposes. Moreover, there also exists a pedagogical trend towards the development of high-level competencies, such as the capacity to work collaboratively in a group. These two trends come together within the field of computer-supported collaborative learning (CSCL). The evaluation of CSCL situations requires taking into account, among other things, the process of collaboration. In response to this need, a number of collaboration analysis tools have been developed. However, the use of these tools in the decentralized scenarios typically found when integrating third-party external in VLEs and PLEs is a complex matter: the information retrieved and the access to it are heterogeneous; and the lack of data sharing standards between the learning software and the analysis tools reduces the probability of compatibility. The present work aims to delve into the problem of the integration of collaboration analysis tools and learning software. A solution is proposed to support monitoring in an architecture that already integrates third-party external tools in PLEs and VLEs named GLUE!. The proposal is illustrated by means of an example based on a real CSCL experience that took place in a course at our University.

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Related concepts (30)
Computer-supported collaborative learning
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
Educational technology
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science.
Educational software
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient. The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data.
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