Weak isospinIn particle physics, weak isospin is a quantum number relating to the electrically charged part of the weak interaction: Particles with half-integer weak isospin can interact with the _W boson+- bosons; particles with zero weak isospin do not. Weak isospin is a construct parallel to the idea of isospin under the strong interaction. Weak isospin is usually given the symbol T or I, with the third component written as T_3 or I_3. It can be understood as the eigenvalue of a charge operator.
Ensemble (mathematical physics)In physics, specifically statistical mechanics, an ensemble (also statistical ensemble) is an idealization consisting of a large number of virtual copies (sometimes infinitely many) of a system, considered all at once, each of which represents a possible state that the real system might be in. In other words, a statistical ensemble is a set of systems of particles used in statistical mechanics to describe a single system. The concept of an ensemble was introduced by J. Willard Gibbs in 1902.
Internal conversionInternal conversion is an atomic decay process where an excited nucleus interacts electromagnetically with one of the orbital electrons of an atom. This causes the electron to be emitted (ejected) from the atom. Thus, in internal conversion (often abbreviated IC), a high-energy electron is emitted from the excited atom, but not from the nucleus. For this reason, the high-speed electrons resulting from internal conversion are not called beta particles, since the latter come from beta decay, where they are newly created in the nuclear decay process.
Productive nanosystemsThe Technology Roadmap for Productive Nanosystems defines "productive nanosystems" as functional nanoscale systems that make atomically-specified structures and devices under programmatic control, i.e., they perform atomically precise manufacturing. Such devices are currently only hypothetical, and productive nanosystems represents a more advanced approach among several to perform Atomically Precise Manufacturing. A workshop on Integrated Nanosystems for Atomically Precise Manufacturing was held by the Dept.
AtomismAtomism (from Greek ἄτομον, atomon, i.e. "uncuttable, indivisible") is a natural philosophy proposing that the physical universe is composed of fundamental indivisible components known as atoms. References to the concept of atomism and its atoms appeared in both ancient Greek and ancient Indian philosophical traditions. Leucippus is the earliest figure whose commitment to atomism is well attested and he is usually credited with inventing atomism. He and other ancient Greek atomists theorized that nature consists of two fundamental principles: atom and void.
PlayStation VitaThe PlayStation Vita (PS Vita, or Vita) is a handheld game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. The console is the successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS.
Internal conversion (chemistry)Internal conversion is a transition from a higher to a lower electronic state in a molecule or atom. It is sometimes called "radiationless de-excitation", because no photons are emitted. It differs from intersystem crossing in that, while both are radiationless methods of de-excitation, the molecular spin state for internal conversion remains the same, whereas it changes for intersystem crossing. The energy of the electronically excited state is given off to vibrational modes of the molecule.
Contact forceA contact force is any force that occurs as a result of two objects making contact with each other. Contact forces are ubiquitous and are responsible for most visible interactions between macroscopic collections of matter. Pushing a car or kicking a ball are some of the everyday examples where contact forces are at work. In the first case the force is continuously applied to the car by a person, while in the second case the force is delivered in a short impulse.