Windows 3.1xWindows 3.1 is a major release of Microsoft Windows. It was released to manufacturing on April 6, 1992, as a successor to Windows 3.0. Like its predecessors, the Windows 3.1 series ran as a shell on top of MS-DOS. Codenamed Janus, Windows 3.1 introduced the TrueType font system as a competitor to Adobe Type Manager. Its multimedia was also expanded, and screensavers were introduced, alongside new software such as Windows Media Player and Sound Recorder. and Control Panel received tweaks, while Windows 3.
Windows 98Windows 98 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of Microsoft Windows operating systems. The second operating system in the 9x line, it is the successor to Windows 95, and was released to manufacturing on May 15, 1998, and generally to retail on June 25, 1998. Like its predecessor, it is a hybrid 16-bit and 32-bit monolithic product with the boot stage based on MS-DOS. Windows 98 is a web-integrated operating system that bears numerous similarities to its predecessor.
Windows MobileWindows Mobile was a family of mobile operating systems developed by Microsoft for smartphones and personal digital assistants. Its origin dated back to Windows CE in 1996, though Windows Mobile itself first appeared in 2000 as Pocket PC 2000 which ran on Pocket PC PDAs. It was renamed "Windows Mobile" in 2003, at which point it came in several versions (similar to the desktop versions of Windows) and was aimed at business and enterprise consumers.
Satisfiability modulo theoriesIn computer science and mathematical logic, satisfiability modulo theories (SMT) is the problem of determining whether a mathematical formula is satisfiable. It generalizes the Boolean satisfiability problem (SAT) to more complex formulas involving real numbers, integers, and/or various data structures such as lists, arrays, bit vectors, and strings. The name is derived from the fact that these expressions are interpreted within ("modulo") a certain formal theory in first-order logic with equality (often disallowing quantifiers).
Karnaugh mapThe Karnaugh map (KM or K-map) is a method of simplifying Boolean algebra expressions. Maurice Karnaugh introduced it in 1953 as a refinement of Edward W. Veitch's 1952 Veitch chart, which was a rediscovery of Allan Marquand's 1881 logical diagram aka Marquand diagram but with a focus now set on its utility for switching circuits. Veitch charts are also known as Marquand–Veitch diagrams or, rarely, as Svoboda charts, and Karnaugh maps as Karnaugh–Veitch maps (KV maps).
Marine protected areaMarine protected areas (MPA) are protected areas of seas, oceans, estuaries or in the US, the Great Lakes. These marine areas can come in many forms ranging from wildlife refuges to research facilities. MPAs restrict human activity for a conservation purpose, typically to protect natural or cultural resources. Such marine resources are protected by local, state, territorial, native, regional, national, or international authorities and differ substantially among and between nations.
Windows Media PlayerWindows Media Player (WMP) is the first media player and media library application that Microsoft developed to play audio and video on personal computers. It has been a component of the Microsoft Windows operating system, including Windows 9x, Windows NT, Pocket PC, and Windows Mobile. Microsoft also released editions of Windows Media Player for classic Mac OS, Mac OS X, and Solaris, but has since discontinued them.
Protected areaProtected areas or conservation areas are locations which receive protection because of their recognized natural, ecological or cultural values. Protected areas are those areas in which human presence or the exploitation of natural resources (e.g. firewood, non-timber forest products, water, ...) is limited. The term "protected area" also includes marine protected areas and transboundary protected areas across multiple borders. As of 2016, there are over 161,000 protected areas representing about 17 percent of the world's land surface area (excluding Antarctica).
Network address translationNetwork address translation (NAT) is a method of mapping an IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. The technique was originally used to bypass the need to assign a new address to every host when a network was moved, or when the upstream Internet service provider was replaced, but could not route the network's address space. It has become a popular and essential tool in conserving global address space in the face of IPv4 address exhaustion.