Real-time 360 Body Scanning System for Virtual Reality Research Applications
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This work proposes an autonomous docking control for nonholonomic constrained mobile robots and applies it to an intelligent mobility device or wheelchair for assisting the user in approaching resting furniture such as a chair or a bed. We defined a virtua ...
We propose a novel application of pose estimation to precisely measure the hand finger width via noisy RGB-D image. A framework is developed that estimates the finger width given data from TrueDepth camera as well as the target finger measure- ment location. ...
The cameras are invented by imitating the human visual system to capture the scene. The camera
technologies have been substantially advanced in recent years. 108 MP resolution with 100x hybrid
zoom has become standard features for smartphone flagships. In ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
To address the current gap in view-out research, this study aims to develop a workflow able to accurately capture dynamic views in an experimental setting. In testing the suitability of the proposed methodology, we conducted two comparative studies on the ...
Omnidirectional imaging has reached a level of widespread availability driven by recent advances in integrated circuit technology, image sensors, and computer graphics which allow now capturing, rendering and displaying of such type of immersive content in ...
In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality devices, or super-imposed as holograms i ...
In this study, we explore the use of virtual reality to subjectively evaluate the visual quality of point cloud contents. To this aim, we develop the PointXR toolbox, a set of Unity applications that can host experiments under variants of interactive and p ...
An array of plano-concave mini-lenses is designed to realize a particular version of Light Field camera known as Plenoptic Camera 1.2. The Delano diagram related to the on-axis optical channel of such a camera is computed to show its retro-focus behavior a ...
The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations that sup ...