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Ontologies are rapidly becoming popular in various research fields. There is a tendency both in converting existing models into ontologies and in creating new models. In this work we are focusing on Closed-Loop Product Lifecycle Management (PLM) models. An ...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e.g. providing a picture to a blind person would be useless. In this thesis, w ...
The main goal of the Product Lifecycle Management (PLM) is the management of all the data associated to a product during its lifecycle. Lifecycle data is being generated by events and actions (of various lifecycle agents which are humans and/or software sy ...
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (i.e. Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism wit ...
Sensor networks are increasingly being deployed in the environment for many different purposes. The observations that they produce are made available with heterogeneous schemas, vocabularies and data formats, making it difficult to share and reuse this dat ...
A major obstacle to the development of ontologies in support of the Semantic Web is the poor capability of current ontology techniques to handle very large ontologies, in particular regarding scalability of reasoners. This paper builds on the assumption th ...
The diversity of modeling approaches in computational neuroscience makes model sharing, retrieval, reuse and reproducibility difficult and even sometimes impossible. To address this problem, standardized languages have been developed by and for the communi ...
Sensor network deployments are a primary source of massive amounts of data about the real world that surrounds us, measuring a wide range of physical properties in real time. However, in large-scale deployments it becomes hard to eectively exploit the data ...
In recent years, 3D media have become more and more widespread and have been made available in numerous online repositories. A systematic and formal approach for representing and organizing shape-related information is needed to share 3D media, to communic ...
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e.g. providing a picture to a blind person would be useless. In this paper, we ...