Critical juncture theoryCritical juncture theory focuses on critical junctures, i.e., large, rapid, discontinuous changes, and the long-term causal effect or historical legacy of these changes. Critical junctures are turning points that alter the course of evolution of some entity (e.g., a species, a society). Critical juncture theory seeks to explain both (1) the historical origin and maintenance of social order, and (2) the occurrence of social change through sudden, big leaps. Critical juncture theory is not a general theory of social order and change.
Projective spaceIn mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet at infinity. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally, an affine space with points at infinity, in such a way that there is one point at infinity of each direction of parallel lines. This definition of a projective space has the disadvantage of not being isotropic, having two different sorts of points, which must be considered separately in proofs.
Shared-nothing architectureA shared-nothing architecture (SN) is a distributed computing architecture in which each update request is satisfied by a single node (processor/memory/storage unit) in a computer cluster. The intent is to eliminate contention among nodes. Nodes do not share (independently access) the same memory or storage. One alternative architecture is shared everything, in which requests are satisfied by arbitrary combinations of nodes. This may introduce contention, as multiple nodes may seek to update the same data at the same time.
Path dependencePath dependence is a concept in the social sciences, referring to processes where past events or decisions constrain later events or decisions. It can be used to refer to outcomes at a single point in time or to long-run equilibria of a process. Path dependence has been used to describe institutions, technical standards, patterns of economic or social development, organizational behavior, and more. In common usage, the phrase can imply two types of claims.
Software design patternIn software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. Rather, it is a description or template for how to solve a problem that can be used in many different situations. Design patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
Homogeneous spaceIn mathematics, a homogeneous space is, very informally, a space that looks the same everywhere, as you move through it, with movement given by the action of a group. Homogeneous spaces occur in the theories of Lie groups, algebraic groups and topological groups. More precisely, a homogeneous space for a group G is a non-empty manifold or topological space X on which G acts transitively. The elements of G are called the symmetries of X.