Photographic processingPhotographic processing or photographic development is the chemical means by which photographic film or paper is treated after photographic exposure to produce a negative or positive . Photographic processing transforms the into a visible image, makes this permanent and renders it insensitive to light. All processes based upon the gelatin silver process are similar, regardless of the film or paper's manufacturer. Exceptional variations include instant films such as those made by Polaroid and thermally developed films.
Aerial photographyAerial photography (or airborne imagery) is the taking of photographs from an aircraft or other airborne platforms. When taking motion pictures, it is also known as aerial videography. Platforms for aerial photography include fixed-wing aircraft, helicopters, unmanned aerial vehicles (UAVs or "drones"), balloons, blimps and dirigibles, rockets, pigeons, kites, or using action cameras while skydiving or wingsuiting. Handheld cameras may be manually operated by the photographer, while mounted cameras are usually remotely operated or triggered automatically.
3D modelingIn 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc.
GeographyGeography (from Greek: γεωγραφία, geographia. Combination of Greek words 'Geo' (The Earth) and 'Graphien' (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, and phenomena of Earth. Geography is an all-encompassing discipline that seeks an understanding of Earth and its human and natural complexities—not merely where objects are, but also how they have changed and come to be.
Computational geometryComputational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity.
Ilford PhotoHarman Technology, trading as Ilford Photo, is a UK-based manufacturer of photographic materials known worldwide for its Ilford branded black-and-white film, papers and chemicals and other analog photography supplies. Historically it also published the Ilford Manual of Photography, a comprehensive manual of everything photographic, including the optics, physics and chemistry of photography, along with recipes for many developers.
MapA map is a symbolic depiction emphasizing relationships between elements of some space, such as objects, regions, or themes. Many maps are static, fixed to paper or some other durable medium, while others are dynamic or interactive. Although most commonly used to depict geography, maps may represent any space, real or fictional, without regard to context or scale, such as in brain mapping, DNA mapping, or computer network topology mapping.
AstrographAn astrograph (or astrographic camera) is a telescope designed for the sole purpose of astrophotography. Astrographs are mostly used in wide-field astronomical surveys of the sky and for detection of objects such as asteroids, meteors, and comets. Improvements in photography in the middle 19th century led to designs dedicated to astrophotography, and they were also popular in the 20th century. As in other photography, chemicals were used that respond to light, recorded on a glass photographic plate or sometimes on photographic film.
Virtual realityVirtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry.
Virtual economyA virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun" (for instance, avatars in a virtual economy often do not need to buy food in order to survive, and usually do not have any biological needs at all).