Is There ‘ONE way’ of Learning? A Data-driven Approach
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Animated graphics are extensively used in multimedia instructions explaining how natural or artificial dynamic systems work. As animation directly depicts spatial changes over time, it is legitimate to believe that animated graphics will improve comprehens ...
Two strategies have been proposed in CSCL to foster effective collaboration: structuring the learning scenario by means of collaboration scripts and monitoring interactions among participants in order to detect and regulate potential deviations from the in ...
Due to daylight variability, a design cannot be thoroughly assessed using single-moment simulations, which is why we need dynamic performance metrics like Daylight Autonomy and Useful Daylight Illuminance. Going one step further, the annual variation in pe ...
Open ended learning is a dynamic process based on the continuous analysis of new data, guided by past experience. On one side it is helpful to take advantage of prior knowledge when only few information on a new task is available (transfer learning). On th ...
A common trend in machine learning and pattern classification research is the exploitation of massive amounts of information in order to achieve an increase in performance. In particular, learning from huge collections of data obtained from the web, and us ...
This paper investigates the acceptability of using social media for collaborative learning in the context of higher education. A social media platform, Graasp, is used to support students’ learning activities in a project-based course. An evaluation of Gra ...
This paper focuses on Engineering Education Research on Technology Enhanced Learning carried out at the Swiss Federal Institute of Technology in Lausanne (EPFL), and on its current focus on personal and collaborative learning. After some thoughts on the di ...
A common trend in machine learning and pattern classification research is the exploitation of massive amounts of information in order to achieve an increase in performance. In particular, learning from huge collections of data obtained from the web, and us ...
This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education. Based on the fact that social software has been widely spread among young students nowadays, using it for collaborat ...
In face-to-face collaborative learning, unbalanced participation often leads to the undersirable result of some participants experiencing lower learning outcomes than others. Providing feedback to the participants on the level of their participation could ...