Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots
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This diploma thesis describes the development of an interactive spatial service for the winegrowers in the Swiss canton de Vaud. The users can consult an interactive map containing different themes important for the wine-cultivation. Further the winegrower ...
The ability to build and control exposure through a seamless synergy of interaction and narration is a strongly required feature of a new type of immersive-VR training and therapy system. This paper presents a practical approach for immersive-VR training a ...
This paper presents experiences from Robotics, a long-term project at the Swiss National Exposition Expo.02, where mobile robots served as tour guides. It includes a description of the design and implementation of the robot and addresses reliability and sa ...
We present a modified version of the Particle swarm Optimization algorithm in which we adjust the virtual swarm search by incorporating inter-agent dynamics native to multi-robot search scenarios. The neighborhood structure of PSO is modified to accurately ...
In this paper we will regard the task of operating a public mass exposition with several autonomous robots at a time. This implies questions regarding human-robot interaction, multi-robot control and interaction management. To enable human-robot interactio ...
The paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of interrelated objects. Dynamic components are modeled by active variables, ...
In this paper, we study aggregation in a swarm of simple robots, called s-bots, having the capability to self-organize and self-assemble to form a robotic system, called a swarm-bot. The aggregation process, observed in many biological systems, is of funda ...