Preventing Breaks in Embodiment in Immersive Virtual Reality
Graph Chatbot
Chat with Graph Search
Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.
DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.
Virtual prototyping has become an important part during the product development process. The common way to let a user interact with the virtual prototype is the use of a three dimensional virtual mannequin that is controlled by the user. These human figure ...
We are interested in developing real-time applications such as games or virtual prototyping that take advantage of the user full-body input to control a wide range of entities, from a self-similar avatar to any type of animated characters, including virtua ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2010
Motion LoD (Level of Detail) is a preprocessing technique that generates multiple details of captured motion by eliminating joints. This LoD technique is applied to movie, game or VR environments for the purpose of improving speed of crowd animation. So fa ...
As computer technologies improve year by year, advanced and intuitive user interfaces become increasingly necessary to allow proper manipulation of various types of programs, in different fields and markets. In the case of haptic glove devices, a fraction ...
We have integrated the Graz brain-computer interface (BCI) system with a highly immersive virtual reality (VR) Cave-like system. This setting allows for a new type of experience, whereby participants can control a virtual world using imagery of movement. H ...
Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of precise interactions with complex environments. This paper focuses on ensuring a precis ...
In this paper, we analyze complex gaze tracking data in a collaborative task and apply machine learning models to automatically predict skill-level differences between participants. Specifically, we present findings that address the two primary challenges ...
A virtual reality system for the training of the lumbar puncture intervention is presented. We use a haptic device with six degrees of freedom (6DOF) to feedback forces that resist needle insertion and rotation. An improved haptic volume rendering approach ...
In this paper, a 3D hand model fitting method is presented which can recover the accurate finger positions for a virtual keyboard system. The 3D hand model consists of a detailed polygonal skin driven by an underlying skeleton system. The system uses a str ...
Due to its intrinsic complexity. full-body postural input has been Mostly limited to off-line motion capture and to on-line Puppetry of a virtual character with little interaction with its environment (e.g. floor). The motion capture technology is now matu ...