Proximity sensorA proximity sensor is a sensor able to detect the presence of nearby objects without any physical contact. A proximity sensor often emits an electromagnetic field or a beam of electromagnetic radiation (infrared, for instance), and looks for changes in the field or return signal. The object being sensed is often referred to as the proximity sensor's target. Different proximity sensor targets demand different sensors. For example, a capacitive proximity sensor or photoelectric sensor might be suitable for a plastic target; an inductive proximity sensor always requires a metal target.
Landing gearLanding gear is the undercarriage of an aircraft or spacecraft that is used for takeoff or landing. For aircraft it is generally needed for both. It was also formerly called alighting gear by some manufacturers, such as the Glenn L. Martin Company. For aircraft, Stinton makes the terminology distinction undercarriage (British) = landing gear (US). For aircraft, the landing gear supports the craft when it is not flying, allowing it to take off, land, and taxi without damage.
Proximity fuzeA proximity fuze (or fuse) is a fuze that detonates an explosive device automatically when it approaches within a certain distance of its target. Proximity fuzes are designed for elusive military targets such as airplanes and missiles, as well as ships at sea and ground forces. This sophisticated trigger mechanism may increase lethality by 5 to 10 times compared to the common contact fuze or timed fuze. Before the invention of the proximity fuze, detonation was induced by direct contact, a timer set at launch, or an altimeter.
Unmanned aerial vehicleAn unmanned aerial vehicle (UAV), commonly known as a drone, is an aircraft without any human pilot, crew, or passengers on board. UAVs were originally developed through the twentieth century for military missions too "dull, dirty or dangerous" for humans, and by the twenty-first, they had become essential assets to most militaries. As control technologies improved and costs fell, their use expanded to many non-military applications.
Data structureIn computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, i.e., it is an algebraic structure about data. Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type.
Fixed-wing aircraftA fixed-wing aircraft is a heavier-than-air flying machine, such as an airplane, which is capable of flight using wings that generate lift caused by the aircraft's forward airspeed and the shape of the wings. Fixed-wing aircraft are distinct from rotary-wing aircraft (in which the wings form a rotor mounted on a spinning shaft or "mast"), and ornithopters (in which the wings flap in a manner similar to that of a bird).
Power system protectionPower system protection is a branch of electrical power engineering that deals with the protection of electrical power systems from faults through the disconnection of faulted parts from the rest of the electrical network. The objective of a protection scheme is to keep the power system stable by isolating only the components that are under fault, whilst leaving as much of the network as possible in operation. The devices that are used to protect the power systems from faults are called protection devices.
Purely functional data structureIn computer science, a purely functional data structure is a data structure that can be directly implemented in a purely functional language. The main difference between an arbitrary data structure and a purely functional one is that the latter is (strongly) immutable. This restriction ensures the data structure possesses the advantages of immutable objects: (full) persistency, quick copy of objects, and thread safety. Efficient purely functional data structures may require the use of lazy evaluation and memoization.
Simultaneous localization and mappingSimultaneous localization and mapping (SLAM) is the computational problem of constructing or updating a map of an unknown environment while simultaneously keeping track of an agent's location within it. While this initially appears to be a chicken or the egg problem, there are several algorithms known to solve it in, at least approximately, tractable time for certain environments. Popular approximate solution methods include the particle filter, extended Kalman filter, covariance intersection, and GraphSLAM.
BiomimeticsBiomimetics or biomimicry is the emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. The terms "biomimetics" and "biomimicry" are derived from βίος (bios), life, and μίμησις (mīmēsis), imitation, from μιμεῖσθαι (mīmeisthai), to imitate, from μῖμος (mimos), actor. A closely related field is bionics. Nature has gone through evolution over the 3.8 billion years since life is estimated to have appeared on the Earth. It has evolved species with high performance using commonly found materials.