Homoclinic orbitIn the study of dynamical systems, a homoclinic orbit is a path through phase space which joins a saddle equilibrium point to itself. More precisely, a homoclinic orbit lies in the intersection of the stable manifold and the unstable manifold of an equilibrium. It is a heteroclinic orbit–a path between any two equilibrium points–in which the endpoints are one and the same.
Lissajous orbitIn orbital mechanics, a Lissajous orbit (li.sa.ʒu), named after Jules Antoine Lissajous, is a quasi-periodic orbital trajectory that an object can follow around a Lagrangian point of a three-body system with minimal propulsion. Lyapunov orbits around a Lagrangian point are curved paths that lie entirely in the plane of the two primary bodies. In contrast, Lissajous orbits include components in this plane and perpendicular to it, and follow a Lissajous curve.
Stokes' lawIn fluid dynamics, Stokes' law is an empirical law for the frictional force – also called drag force – exerted on spherical objects with very small Reynolds numbers in a viscous fluid. It was derived by George Gabriel Stokes in 1851 by solving the Stokes flow limit for small Reynolds numbers of the Navier–Stokes equations.
Dynamical systems theoryDynamical systems theory is an area of mathematics used to describe the behavior of complex dynamical systems, usually by employing differential equations or difference equations. When differential equations are employed, the theory is called continuous dynamical systems. From a physical point of view, continuous dynamical systems is a generalization of classical mechanics, a generalization where the equations of motion are postulated directly and are not constrained to be Euler–Lagrange equations of a least action principle.
Chua's circuitChua's circuit (also known as a Chua circuit) is a simple electronic circuit that exhibits classic chaotic behavior. This means roughly that it is a "nonperiodic oscillator"; it produces an oscillating waveform that, unlike an ordinary electronic oscillator, never "repeats". It was invented in 1983 by Leon O. Chua, who was a visitor at Waseda University in Japan at that time. The ease of construction of the circuit has made it a ubiquitous real-world example of a chaotic system, leading some to declare it "a paradigm for chaos".
Boundary layerIn physics and fluid mechanics, a boundary layer is the thin layer of fluid in the immediate vicinity of a bounding surface formed by the fluid flowing along the surface. The fluid's interaction with the wall induces a no-slip boundary condition (zero velocity at the wall). The flow velocity then monotonically increases above the surface until it returns to the bulk flow velocity. The thin layer consisting of fluid whose velocity has not yet returned to the bulk flow velocity is called the velocity boundary layer.
General equilibrium theoryIn economics, general equilibrium theory attempts to explain the behavior of supply, demand, and prices in a whole economy with several or many interacting markets, by seeking to prove that the interaction of demand and supply will result in an overall general equilibrium. General equilibrium theory contrasts with the theory of partial equilibrium, which analyzes a specific part of an economy while its other factors are held constant.
Orbit (dynamics)In mathematics, specifically in the study of dynamical systems, an orbit is a collection of points related by the evolution function of the dynamical system. It can be understood as the subset of phase space covered by the trajectory of the dynamical system under a particular set of initial conditions, as the system evolves. As a phase space trajectory is uniquely determined for any given set of phase space coordinates, it is not possible for different orbits to intersect in phase space, therefore the set of all orbits of a dynamical system is a partition of the phase space.
Three-dimensional spaceIn geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, the Euclidean n-space of dimension n=3 that models physical space. More general three-dimensional spaces are called 3-manifolds. Technically, a tuple of n numbers can be understood as the Cartesian coordinates of a location in a n-dimensional Euclidean space.
Nash equilibriumIn game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equilibrium strategies of the other players, and no one has anything to gain by changing only one's own strategy. The principle of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to competing firms choosing outputs.