Human population planningHuman population planning is the practice of managing the growth rate of a human population. The practice, traditionally referred to as population control, had historically been implemented mainly with the goal of increasing population growth, though from the 1950s to the 1980s, concerns about overpopulation and its effects on poverty, the environment and political stability led to efforts to reduce population growth rates in many countries.
Implicit cognitionImplicit cognition refers to cognitive processes that occur outside conscious awareness or conscious control. This includes domains such as learning, perception, or memory which may influence a person's behavior without their conscious awareness of those influences. Implicit cognition is everything one does and learns unconsciously or without any awareness that one is doing it. An example of implicit cognition could be when a person first learns to ride a bike: at first they are aware that they are learning the required skills.
Video game industryThe video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the ESA annual report.