Live-streaming platforms broadcast user-generated video in real-time. Recommendation on these platforms shares similarities with traditional settings, such as a large volume of heterogeneous content and highly skewed interaction distributions. However, several challenges must be overcome to adapt recommendation algorithms to live-streaming platforms: first, content availability is dynamic which restricts users to choose from only a subset of items at any given time; during training and inference we must carefully handle this factor in order to properly account for such signals, where 'non-interactions' reflect availability as much as implicit preference. Streamers are also fundamentally different from 'items' in traditional settings: repeat consumption of specific channels plays a significant role, though the content itself is fundamentally ephemeral.