Rooted graphIn mathematics, and, in particular, in graph theory, a rooted graph is a graph in which one vertex has been distinguished as the root. Both directed and undirected versions of rooted graphs have been studied, and there are also variant definitions that allow multiple roots. Rooted graphs may also be known (depending on their application) as pointed graphs or flow graphs. In some of the applications of these graphs, there is an additional requirement that the whole graph be reachable from the root vertex.
Indifference graphIn graph theory, a branch of mathematics, an indifference graph is an undirected graph constructed by assigning a real number to each vertex and connecting two vertices by an edge when their numbers are within one unit of each other. Indifference graphs are also the intersection graphs of sets of unit intervals, or of properly nested intervals (intervals none of which contains any other one). Based on these two types of interval representations, these graphs are also called unit interval graphs or proper interval graphs; they form a subclass of the interval graphs.
Girth (graph theory)In graph theory, the girth of an undirected graph is the length of a shortest cycle contained in the graph. If the graph does not contain any cycles (that is, it is a forest), its girth is defined to be infinity. For example, a 4-cycle (square) has girth 4. A grid has girth 4 as well, and a triangular mesh has girth 3. A graph with girth four or more is triangle-free. Cage (graph theory) A cubic graph (all vertices have degree three) of girth g that is as small as possible is known as a g-cage (or as a (3,g)-cage).
Signed graphIn the area of graph theory in mathematics, a signed graph is a graph in which each edge has a positive or negative sign. A signed graph is balanced if the product of edge signs around every cycle is positive. The name "signed graph" and the notion of balance appeared first in a mathematical paper of Frank Harary in 1953. Dénes Kőnig had already studied equivalent notions in 1936 under a different terminology but without recognizing the relevance of the sign group.
Community serviceCommunity service is unpaid work performed by a person or group of people for the benefit and betterment of their community without any form of compensation. Community service can be distinct from volunteering, since it is not always performed on a voluntary basis and may be compulsory. While individual benefits may be realized, they may be performed for a variety of reasons, including citizenship requirements, alternatives to criminal justice sanctions, school or class requirements, and requisites to obtain certain benefits.
Pseudo-differential operatorIn mathematical analysis a pseudo-differential operator is an extension of the concept of differential operator. Pseudo-differential operators are used extensively in the theory of partial differential equations and quantum field theory, e.g. in mathematical models that include ultrametric pseudo-differential equations in a non-Archimedean space. The study of pseudo-differential operators began in the mid 1960s with the work of Kohn, Nirenberg, Hörmander, Unterberger and Bokobza.
Sense of communitySense of community (or psychological sense of community) is a concept in community psychology, social psychology, and community social work, as well as in several other research disciplines, such as urban sociology. It focuses on the experience of community rather than its structure, formation, setting, or other features. The latter is the province of public administration or community services administration which needs to understand how structures influence this feeling and psychological sense of community.
Wavefront .obj fileOBJ (or .OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors. The OBJ file format is a simple data-format that represents 3D geometry alone — namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.