Agile software developmentIn software development, agile practices (sometimes written "Agile") include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/end user(s), Popularized in the 2001 Manifesto for Agile Software Development, these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban.
Quadrupole magnetQuadrupole magnets, abbreviated as Q-magnets, consist of groups of four magnets laid out so that in the planar multipole expansion of the field, the dipole terms cancel and where the lowest significant terms in the field equations are quadrupole. Quadrupole magnets are useful as they create a magnetic field whose magnitude grows rapidly with the radial distance from its longitudinal axis. This is used in particle beam focusing.
Scaled agile frameworkThe scaled agile framework (SAFe) is a set of organization and workflow patterns intended to guide enterprises in scaling lean and agile practices. Along with disciplined agile delivery (DAD), SAFe is one of a growing number of frameworks that seek to address the problems encountered when scaling beyond a single team. SAFe promotes alignment, collaboration, and delivery across large numbers of agile teams. It was developed by and for practitioners, by leveraging three primary bodies of knowledge: agile software development, lean product development, and systems thinking.
Software bugA software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed "debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations.
Tests of relativistic energy and momentumTests of relativistic energy and momentum are aimed at measuring the relativistic expressions for energy, momentum, and mass. According to special relativity, the properties of particles moving approximately at the speed of light significantly deviate from the predictions of Newtonian mechanics. For instance, the speed of light cannot be reached by massive particles. Today, those relativistic expressions for particles close to the speed of light are routinely confirmed in undergraduate laboratories, and necessary in the design and theoretical evaluation of collision experiments in particle accelerators.
Quark–gluon plasmaQuark–gluon plasma (or QGP and quark soup) is an interacting localized assembly of quarks and gluons at thermal (local kinetic) and (close to) chemical (abundance) equilibrium. The word plasma signals that free color charges are allowed. In a 1987 summary, Léon van Hove pointed out the equivalence of the three terms: quark gluon plasma, quark matter and a new state of matter.
Graphical user interfaceThe graphical user interface, or GUI (ˌdʒi:juːˈaɪ or ˈɡu:i ), is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicators such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements.
Scientific visualizationScientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. It is also considered a subset of computer graphics, a branch of computer science. The purpose of scientific visualization is to graphically illustrate scientific data to enable scientists to understand, illustrate, and glean insight from their data.
GoalA goal or objective is an idea of the future or desired result that a person or a group of people envision, plan and commit to achieve. People endeavour to reach goals within a finite time by setting deadlines. A goal is roughly similar to a purpose or aim, the anticipated result which guides reaction, or an end, which is an object, either a physical object or an abstract object, that has intrinsic value. Goal setting Goal-setting theory was formulated based on empirical research and has been called one of the most important theories in organizational psychology.
Data and information visualizationData and information visualization (data viz or info viz) is the practice of designing and creating easy-to-communicate and easy-to-understand graphic or visual representations of a large amount of complex quantitative and qualitative data and information with the help of static, dynamic or interactive visual items.