Wearable technologyWearable technology is any technology that is designed to be used while worn. Common types of wearable technology include smartwatches and smartglasses. Wearable electronic devices are often close to or on the surface of the skin, where they detect, analyze, and transmit information such as vital signs, and/or ambient data and which allow in some cases immediate biofeedback to the wearer.
Blended learningBlended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods. Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace.
RepeatabilityRepeatability or test–retest reliability is the closeness of the agreement between the results of successive measurements of the same measure, when carried out under the same conditions of measurement. In other words, the measurements are taken by a single person or instrument on the same item, under the same conditions, and in a short period of time. A less-than-perfect test–retest reliability causes test–retest variability. Such variability can be caused by, for example, intra-individual variability and inter-observer variability.
Biological systems engineeringBiological systems engineering or Biosystems engineering is a broad-based engineering discipline with particular emphasis on non-medical biology. It can be thought of as a subset of the broader notion of biological engineering or bio-technology though not in the respects that pertain to biomedical engineering as biosystems engineering tends to focus less on medical applications than on agriculture, ecosystems, and food science. The discipline focuses broadly on environmentally sound and sustainable engineering solutions to meet societies' ecologically related needs.