Population model (evolutionary algorithm)The population model of an evolutionary algorithm (EA) describes the structural properties of its population to which its members are subject. A population is the set of all proposed solutions of an EA considered in one iteration, which are also called individuals according to the biological role model. The individuals of a population can generate further individuals as offspring with the help of the genetic operators of the procedure. The simplest and widely used population model in EAs is the global or panmictic model, which corresponds to an unstructured population.
Braess's paradoxBraess's paradox is the observation that adding one or more roads to a road network can slow down overall traffic flow through it. The paradox was first discovered by Arthur Pigou in 1920, and later named after the German mathematician Dietrich Braess in 1968. The paradox may have analogies in electrical power grids and biological systems. It has been suggested that, in theory, the improvement of a malfunctioning network could be accomplished by removing certain parts of it.
Transit-oriented developmentIn urban planning, transit-oriented development (TOD) is a type of urban development that maximizes the amount of residential, business and leisure space within walking distance of public transport. It promotes a symbiotic relationship between dense, compact urban form and public transport use. In doing so, TOD aims to increase public transport ridership by reducing the use of private cars and by promoting sustainable urban growth.
Fair useFair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder. Fair use is one of the limitations to copyright intended to balance the interests of copyright holders with the public interest in the wider distribution and use of creative works by allowing as a defense to copyright infringement claims certain limited uses that might otherwise be considered infringement.
Crowd simulationCrowd simulation is the process of simulating the movement (or ) of a large number of entities or characters. It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, architecture and urban planning, and evacuation simulation. Crowd simulation may focus on aspects that target different applications. For realistic and fast rendering of a crowd for visual media or virtual cinematography, reduction of the complexity of the 3D scene and are used, while variations (changes) in appearance help present a realistic population.