Requirements managementRequirements management is the process of documenting, analyzing, tracing, prioritizing and agreeing on requirements and then controlling change and communicating to relevant stakeholders. It is a continuous process throughout a project. A requirement is a capability to which a project outcome (product or service) should conform. The purpose of requirements management is to ensure that an organization documents, verifies, and meets the needs and expectations of its customers and internal or external stakeholders.
Posterior predictive distributionIn Bayesian statistics, the posterior predictive distribution is the distribution of possible unobserved values conditional on the observed values. Given a set of N i.i.d. observations , a new value will be drawn from a distribution that depends on a parameter , where is the parameter space. It may seem tempting to plug in a single best estimate for , but this ignores uncertainty about , and because a source of uncertainty is ignored, the predictive distribution will be too narrow.
Requirements traceabilityRequirements traceability is a sub-discipline of requirements management within software development and systems engineering. Traceability as a general term is defined by the IEEE Systems and Software Engineering Vocabulary as (1) the degree to which a relationship can be established between two or more products of the development process, especially products having a predecessor-successor or primary-subordinate relationship to one another; (2) the identification and documentation of derivation paths (upward) and allocation or flowdown paths (downward) of work products in the work product hierarchy; (3) the degree to which each element in a software development product establishes its reason for existing; and (4) discernible association among two or more logical entities, such as requirements, system elements, verifications, or tasks.
PorosityPorosity or void fraction is a measure of the void (i.e. "empty") spaces in a material, and is a fraction of the volume of voids over the total volume, between 0 and 1, or as a percentage between 0% and 100%. Strictly speaking, some tests measure the "accessible void", the total amount of void space accessible from the surface (cf. closed-cell foam). There are many ways to test porosity in a substance or part, such as industrial CT scanning.
Jeffreys priorIn Bayesian probability, the Jeffreys prior, named after Sir Harold Jeffreys, is a non-informative prior distribution for a parameter space; its density function is proportional to the square root of the determinant of the Fisher information matrix: It has the key feature that it is invariant under a change of coordinates for the parameter vector . That is, the relative probability assigned to a volume of a probability space using a Jeffreys prior will be the same regardless of the parameterization used to define the Jeffreys prior.
Permeability (Earth sciences)Permeability in fluid mechanics and the Earth sciences (commonly symbolized as k) is a measure of the ability of a porous material (often, a rock or an unconsolidated material) to allow fluids to pass through it. Permeability is a property of porous materials that is an indication of the ability for fluids (gas or liquid) to flow through them. Fluids can more easily flow through a material with high permeability than one with low permeability.
Information AgeThe Information Age (also known as the Computer Age, Digital Age, Silicon Age, New Media Age, or Media Age) is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. The onset of the Information Age has been linked to the development of the transistor in 1947, the optical amplifier in 1957, and Unix time, which began on January 1, 1970.
ImageAn image is a visual representation of something. An image can be a two-dimensional (2D) representation, such as a drawing, painting, or photograph, or a three-dimensional (3D) object, such as a carving or sculpture. An image may be displayed through other media, including projection on a surface, activation of electronic signals, or digital displays. Two-dimensional images can be still or animated. Still images can usually be reproduced through mechanical means, such as photography, printmaking or photocopying.
TopologyIn mathematics, topology (from the Greek words τόπος, and λόγος) is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself. A topological space is a set endowed with a structure, called a topology, which allows defining continuous deformation of subspaces, and, more generally, all kinds of continuity.
Information theoryInformation theory is the mathematical study of the quantification, storage, and communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. The field, in applied mathematics, is at the intersection of probability theory, statistics, computer science, statistical mechanics, information engineering, and electrical engineering. A key measure in information theory is entropy.