Domain-specific modelingDomain-specific modeling (DSM) is a software engineering methodology for designing and developing systems, such as computer software. It involves systematic use of a domain-specific language to represent the various facets of a system. Domain-specific modeling languages tend to support higher-level abstractions than general-purpose modeling languages, so they require less effort and fewer low-level details to specify a given system.
Age of majorityThe age of majority is the threshold of legal adulthood as recognized or declared in law. It is the moment when a person ceases to be considered a minor and assumes legal control over their person, actions, and decisions, thus terminating the control and legal responsibilities of their parents or guardian over them. Most countries set the age of majority at 18, but some jurisdictions have a higher age and others lower. The word majority here refers to having greater years and being of full age as opposed to minority, the state of being a minor.
Address space layout randomizationAddress space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. In order to prevent an attacker from reliably jumping to, for example, a particular exploited function in memory, ASLR randomly arranges the address space positions of key data areas of a process, including the base of the executable and the positions of the stack, heap and libraries. The Linux PaX project first coined the term "ASLR", and published the first design and implementation of ASLR in July 2001 as a patch for the Linux kernel.
Bronze AgeThe Bronze Age is a historic period, lasting approximately from 3300 BC to 1200 BC, characterized by the use of bronze, the presence of writing in some areas, and other early features of urban civilization. The Bronze Age is the second principal period of the three-age system proposed in 1836 by Christian Jürgensen Thomsen for classifying and studying ancient societies and history. It is also considered the second phase, of three, in the Metal Ages.
Buffer overflow protectionBuffer overflow protection is any of various techniques used during software development to enhance the security of executable programs by detecting buffer overflows on stack-allocated variables, and preventing them from causing program misbehavior or from becoming serious security vulnerabilities. A stack buffer overflow occurs when a program writes to a memory address on the program's call stack outside of the intended data structure, which is usually a fixed-length buffer.