3D rendering3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Several different, and often specialized, rendering methods have been developed.
Depth perceptionDepth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye. Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known whether they perceive it in the same way that humans do. Depth perception arises from a variety of depth cues.
Mental representationA mental representation (or cognitive representation), in philosophy of mind, cognitive psychology, neuroscience, and cognitive science, is a hypothetical internal cognitive symbol that represents external reality or its abstractions. Mental representation is the of things that are not actually present to the senses. In contemporary philosophy, specifically in fields of metaphysics such as philosophy of mind and ontology, a mental representation is one of the prevailing ways of explaining and describing the nature of ideas and concepts.
Simple cuboidal epitheliumSimple cuboidal epithelium is a type of epithelium that consists of a single layer of cuboidal (cube-like) cells which have large, spherical and central nuclei. Simple cuboidal epithelium is found on the surface of ovaries, the lining of nephrons, the walls of the renal tubules, parts of the eye and thyroid, and in salivary glands. On these surfaces, the cells perform secretion and filtration. Simple cuboidal cells are also found in renal tubules of nephrons, glandular ducts, and thyroid follicles.
Generalized permutation matrixIn mathematics, a generalized permutation matrix (or monomial matrix) is a matrix with the same nonzero pattern as a permutation matrix, i.e. there is exactly one nonzero entry in each row and each column. Unlike a permutation matrix, where the nonzero entry must be 1, in a generalized permutation matrix the nonzero entry can be any nonzero value. An example of a generalized permutation matrix is An invertible matrix A is a generalized permutation matrix if and only if it can be written as a product of an invertible diagonal matrix D and an (implicitly invertible) permutation matrix P: i.
Direct and indirect realismIn the philosophy of perception and philosophy of mind, direct or naïve realism, as opposed to indirect or representational realism, are differing models that describe the nature of conscious experiences; out of the metaphysical question of whether the world we see around us is the real world itself or merely an internal perceptual copy of that world generated by our conscious experience. Indirect realism is broadly equivalent to the scientific view of perception that subjects do not experience the external world as it really is, but perceive it through the lens of a conceptual framework.
Coordinate vectorIn linear algebra, a coordinate vector is a representation of a vector as an ordered list of numbers (a tuple) that describes the vector in terms of a particular ordered basis. An easy example may be a position such as (5, 2, 1) in a 3-dimensional Cartesian coordinate system with the basis as the axes of this system. Coordinates are always specified relative to an ordered basis. Bases and their associated coordinate representations let one realize vector spaces and linear transformations concretely as column vectors, row vectors, and matrices; hence, they are useful in calculations.
ZBrushPixologic ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting. ZBrush is used for creating "high-resolution" models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Weta Digital, to Epic Games and Electronic Arts.
MicrosaccadeMicrosaccades are a kind of fixational eye movement. They are small, jerk-like, involuntary eye movements, similar to miniature versions of voluntary saccades. They typically occur during prolonged visual fixation (of at least several seconds), not only in humans, but also in animals with foveal vision (primates, cats, dogs etc.). Microsaccade amplitudes vary from 2 to 120 arcminutes. The first empirical evidence for their existence was provided by Robert Darwin, the father of Charles Darwin.
Simple squamous epitheliumA simple squamous epithelium, also known as pavement epithelium and tessellated epithelium, is a single layer of flattened, polygonal cells in contact with the basal lamina (one of the two layers of the basement membrane) of the epithelium. This type of epithelium is often permeable and occurs where small molecules need to pass quickly through membranes via filtration or diffusion. Simple squamous epithelia are found in endothelium (lining of blood and lymph capillaries), mesothelium (coelomic epithelium/peritoneum), alveoli of lungs, glomeruli, and other tissues where rapid diffusion is required.