Handshaking lemmaIn graph theory, a branch of mathematics, the handshaking lemma is the statement that, in every finite undirected graph, the number of vertices that touch an odd number of edges is even. For example, if there is a party of people who shake hands, the number of people who shake an odd number of other people's hands is even. The handshaking lemma is a consequence of the degree sum formula, also sometimes called the handshaking lemma, according to which the sum of the degrees (the numbers of times each vertex is touched) equals twice the number of edges in the graph.
Adjacency matrixIn graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simple graph, the adjacency matrix is a (0,1)-matrix with zeros on its diagonal. If the graph is undirected (i.e. all of its edges are bidirectional), the adjacency matrix is symmetric. The relationship between a graph and the eigenvalues and eigenvectors of its adjacency matrix is studied in spectral graph theory.
Skyline matrixIn scientific computing, skyline matrix storage, or SKS, or a variable band matrix storage, or envelope storage scheme is a form of a sparse matrix storage format matrix that reduces the storage requirement of a matrix more than banded storage. In banded storage, all entries within a fixed distance from the diagonal (called half-bandwidth) are stored. In column-oriented skyline storage, only the entries from the first nonzero entry to the last nonzero entry in each column are stored.
Intersection number (graph theory)In the mathematical field of graph theory, the intersection number of a graph is the smallest number of elements in a representation of as an intersection graph of finite sets. In such a representation, each vertex is represented as a set, and two vertices are connected by an edge whenever their sets have a common element. Equivalently, the intersection number is the smallest number of cliques needed to cover all of the edges of .