Publication

A New Representation Framework for View-Out Research

Related publications (34)

Tone-mapping requirements in real-time videos for studying the dynamism of views-out in virtual reality

Marilyne Andersen, Caroline Karmann, Stephen William Wasilewski, Yunjoung Cho

Current view representation methods in VR predominantly rely on static photographs and tone-mapping operators without temporal variations, limiting the exploration of dynamic features in a view. This study presents an alternative workflow to capture dynami ...
2023

A VR-based workflow to assess perception of daylit views-out with a focus on dynamism and immersion

Marilyne Andersen, Caroline Karmann, Yunjoung Cho

Amongst the elements often overlooked in existing studies, dynamic movement and temporal changes in the content of views-out have been suggested to have a high potential to improve its perceived quality and occupant satisfaction. Moreover, in past and ongo ...
2023

PointXR: A toolbox for visualization and subjective evaluation of point clouds in virtual reality

Touradj Ebrahimi, Evangelos Alexiou, Nanyang Yang

In this study, we explore the use of virtual reality to subjectively evaluate the visual quality of point cloud contents. To this aim, we develop the PointXR toolbox, a set of Unity applications that can host experiments under variants of interactive and p ...
2020

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR

Ronan Boulic, Bruno Herbelin

Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
IEEE2019

Real-time 360 Body Scanning System for Virtual Reality Research Applications

Olaf Blanke, Bruno Herbelin, Florian Lance, Louis Philippe Albert

We present a low-cost solution to perform the online and realistic representation of users using an array of depth cameras. The system is composed of a cluster of 10 Microsoft Kinect 2 cameras, each one associated to a compact NUC PC to stream live depth & ...
2019

Body-machine interfaces for non-homologous human-machine interactions

Jenifer Cléa Miehlbradt

Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
EPFL2019

Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments

Marilyne Andersen, Jan Wienold, Kynthia Chamilothori

This article presents a novel experimental method that uses a virtual reality (VR) headset, aiming to provide an alternative environment for the conduction of subjective assessments of daylit spaces. This method can overcome the difficulty of controlling t ...
2018

Methods for using immersive virtual reality for experimental studies in lighting research

Marilyne Andersen, Jan Wienold, Kynthia Chamilothori

Due to the growing popularity of virtual reality (VR) as a tool for conducting subjective experiments, we propose a session addressing methodological concerns and good practices for the use of VR in lighting research, going further than a simple demonstrat ...
2018

The Critical Role of Self-Contact for Embodiment in Virtual Reality

Ronan Boulic, Bruno Herbelin, Eray Molla, Henrique Galvan Debarba, Sidney Bovet

With the broad range of motion capture devices available on the market, it is now commonplace to directly control the limb movement of an avatar during immersion in a virtual environment. Here, we study how the subjective experience of embodying a full-bod ...
2018

Temperature-colour interaction: is colour affecting people’s thermal perception?

Marilyne Andersen, Jan Wienold, Giorgia Chinazzo

Over the last century, a large number of studies has tried to answer to the question whether coloured stimuli could have an effect on human thermal perceptual evaluation (i.e., temperature-colour interaction). In the building research area, this effect is ...
2017

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