Microgravity induces overconfidence in perceptual decision-making
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The main goal of my research is to establish guidelines for workplace design based on human biomechanics: specifically sitting workplaces and handling areas in 1/6G-1/3G (Moon, Mars) conditions. Such a workplace could be used in long-term space missions in ...
EPFL2022
We consider a random Gaussian ensemble of Laplace eigenfunctions on the 3D torus, and investigate the 1-dimensional Hausdorff measure ('length') of nodal intersections against a smooth 2-dimensional toral sub-manifold ('surface'). A prior result of ours pr ...
Integration across space and time is essential for the analysis of motion, low contrast, and many more stimuli. A crucial question is what determines the duration of integration. Based on classical models of decision-making, one might expect that integrati ...
BackgroundUnilateral spatial neglect (USN) is a debilitating neuropsychological syndrome that often follows brain injury, in particular a stroke affecting the right hemisphere. In current clinical practice, the assessment of neglect is based on old-fashion ...
BMC2023
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The Foucault pendulum provides a demonstration of the turning of the Earth. The principle at work is that linear oscillations of a two-degree-of-freedom isotropic harmonic oscillator remain unchanged in an inertial frame of reference, so appear to precess ...
2020
VR (Virtual Reality) is a real-time simulation that creates the subjective illusion of being in a virtual world.This thesis explores how integrating the user's body and fingers can be achieved and beneficial for the user to experience VR.At the advent of V ...
EPFL2023
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In 1851 Léon Foucault created a sensation with his pendulum providing a direct demonstration of the turning of the Earth. This simple device consists of a pendulum which is launched in a purely planar orbit. Following Mach's principle of inertia, the mass ...
euspen2020
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Cybersickness is still an inevitable adverse effect when using VR systems, resulting in different levels of discomfort, and potentially breaking the immersive experience. To date, few studies have focused on exploring VR experience in the supine posture. R ...
IEEE2020
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Visual processing starts with retinotopic encoding: neighboring points in the real world are projected onto neighboring points in the retina. However, perception is usually non-retinotopic. For example, the motion trajectory of a reflector on a bike appear ...
Perception depends on reference frames. For example, the "true'' cycloidal motion trajectory of a reflector on a bike's wheel is invisible because we perceive the reflector motion relative to the bike's motion trajectory, which serves as a reference frame. ...