Ontology learningOntology learning (ontology extraction, ontology generation, or ontology acquisition) is the automatic or semi-automatic creation of ontologies, including extracting the corresponding domain's terms and the relationships between the concepts that these terms represent from a corpus of natural language text, and encoding them with an ontology language for easy retrieval. As building ontologies manually is extremely labor-intensive and time-consuming, there is great motivation to automate the process.
Knowledge economyThe knowledge economy, or knowledge-based economy, is an economic system in which the production of goods and services is based principally on knowledge-intensive activities that contribute to advancement in technical and scientific innovation. The key element of value is the greater dependence on human capital and intellectual property as the source of innovative ideas, information and practices. Organisations are required to capitalise on this "knowledge" in their production to stimulate and deepen the business development process.
Knowledge extractionKnowledge extraction is the creation of knowledge from structured (relational databases, XML) and unstructured (text, documents, s) sources. The resulting knowledge needs to be in a machine-readable and machine-interpretable format and must represent knowledge in a manner that facilitates inferencing. Although it is methodically similar to information extraction (NLP) and ETL (data warehouse), the main criterion is that the extraction result goes beyond the creation of structured information or the transformation into a relational schema.
Artificial intelligenceArtificial intelligence (AI) is the intelligence of machines or software, as opposed to the intelligence of human beings or animals. AI applications include advanced web search engines (e.g., Google Search), recommendation systems (used by YouTube, Amazon, and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Waymo), generative or creative tools (ChatGPT and AI art), and competing at the highest level in strategic games (such as chess and Go).
Chinese martial artsChinese martial arts, often called by the umbrella terms kung fu (ˈkʌŋ_ˈfuː; ), kuoshu () or wushu (), are multiple fighting styles that have developed over the centuries in Ancient China . These fighting styles are often classified according to common traits, identified as "families" of martial arts. Examples of such traits include Shaolinquan () physical exercises involving All Other Animals () mimicry or training methods inspired by Old Chinese philosophies, religions and legends.
Mixed martial artsMixed martial arts (MMA) is a full-contact combat sport based on striking, grappling and ground fighting, incorporating techniques from various combat sports from around the world. The first documented use of the term mixed martial arts was in a review of UFC 1 by television critic Howard Rosenberg in 1993. During the early 20th century, various interstylistic contests took place throughout Japan and in the countries of the Four Asian Tigers.
Styles of Chinese martial artsThere are hundreds of different styles of Chinese martial arts, each with their own sets of techniques and ideas. The various movements in kung fu, most of which are imitations of the fighting styles of animals, are initiated from one to five basic foot positions: normal upright posture and the four stances called dragon, frog, horse riding, and snake. The concept of martial arts styles appeared from around the Ming dynasty (13681644). Before the Ming period, martial skills were commonly differentiated mainly by their lineage.
Knowledge marketA knowledge market is a mechanism for distributing knowledge resources. There are two views on knowledge and how knowledge markets can function. One view uses a legal construct of intellectual property to make knowledge a typical scarce resource, so the traditional commodity market mechanism can be applied directly to distribute it. An alternative model is based on treating knowledge as a public good and hence encouraging free sharing of knowledge. This is often referred to as attention economy.
Controlled vocabularyControlled vocabularies provide a way to organize knowledge for subsequent retrieval. They are used in subject indexing schemes, subject headings, thesauri, taxonomies and other knowledge organization systems. Controlled vocabulary schemes mandate the use of predefined, preferred terms that have been preselected by the designers of the schemes, in contrast to natural language vocabularies, which have no such restriction.
Okinawan martial artsOkinawan martial arts refers to the martial arts, such as karate, tegumi and Okinawan kobudō, which originated among the indigenous people of Okinawa Island. Due to its central location, Okinawa was influenced by various cultures with a long history of trade and cultural exchange, including Japan, China and Southeast Asia, that greatly influenced the development of martial arts on Okinawa. In 1429, the three kingdoms on Okinawa unified to form the Kingdom of Ryukyu.