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We have developed a learning platform to simplify and improve teaching and practice of computer graphics for beginners and advanced students. Our goal is to offer a set of tools to help students having a better mental vision of the abstract notions introdu ...
Migrating computer graphics to the Web poses several problems, but with new standards and technology advances, graphics applications can balance latency and bandwidth constraints with image quality. The paper discusses Web graphics standards, distributed v ...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point ...
Computer Graphics came into the medical world especially after the arrival of 3D medical imaging. Computer Graphics techniques are already integrated in the diagnosis procedure by means of the visual tridimensional analysis of computer tomography, magnetic ...
Despite the wide amount of computer graphics frameworks and solutions available, it is still difficult to find a perfect one fitting at the same time many constraints, like pedagogical intents and user-friendliness or speed with high rendering quality and ...
Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa2008
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
Introduction • point rendering • how adapt point densities? • for a given viewing position, how can we get n points that suffice for that viewer? • how render the points? • given n points, how can we render an image from them? ...
This course is designed to cover the entire geometry processing pipeline based on triangle meshes. We will present the latest concepts for mesh generation and mesh repair, for geometry and topology optimizations like mesh smoothing, decimation, and remeshi ...
The thesis studies the optimization of a specific type of computer graphic representation: polygon-based, textured models. More precisely, we focus on meshes having 4-8 connectivity. We study a progressive and adaptive representation for textured 4-8 meshe ...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...