Craving daylight indoors – more than meets the eye
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Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such a ...
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allows to combine them together in order to produce complex effects such as auto ...
An interactive computer graphics equipment is used as an output device for representing the results of quantum chemical calculations. The advantages of such displays are illustrated by the description of several applications: (i) interactive visualization ...
We have developed a learning platform to simplify and improve teaching and practice of computer graphics for beginners and advanced students. Our goal is to offer a set of tools to help students having a better mental vision of the abstract notions introdu ...
Computer Graphics came into the medical world especially after the arrival of 3D medical imaging. Computer Graphics techniques are already integrated in the diagnosis procedure by means of the visual tridimensional analysis of computer tomography, magnetic ...
This article presents the results of a satisfaction assessment recently carried out amongst occupants of office rooms equipped with Anidolic Daylighting Systems. Questionnaires and complementary personal interviews were used to reveal which typical office ...
The author presents a user interaction methodology based on a six degree of freedom interactive input device called the Spaceball. This methodology is geared for computer graphics applications that require items to be positioned or displaced in three-dimen ...
This paper describes the generation and rendering of three-dimensional (3D) surface cellular automata (CA). Our model’s main advantage is that it gives direct texturing simulation based on the actual shape of anytriangulated input object. We first introduc ...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Aug. 2000) and propose a muscle model that is suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformati ...