Publication

Affordance segmentation of hand-occluded containers from exocentric images

Related publications (39)

AR in VR: Simulating augmented reality glass for image fusion

Sabine Süsstrunk, Fayez Lahoud

Developing an augmented reality (AR) system involves a multitude of interconnected algorithms such as image fusion, camera synchronization and calibration, and brightness control, each having diverse parameters. This abundance of features, while beneficial ...
2019

Virtual reality add-on device for stereotactic neurosurgery

Olaf Blanke, Bruno Herbelin, Philippe Passeraub

An add-on device for use in combination with a stereotactic apparatus is herein disclosed, the device including a stereotactic adapter, an optical support comprising lenses and a display support adapted to accommodate a virtual reality display. The stereot ...
2019

Stiffness Perception of Virtual Objects Using FOLDAWAY-Touch

Jamie Paik, Stefano Mintchev, Marco Salerno, Alexandre Thierry Cherpillod, Simone Scaduto

Haptic human interfaces are nowadays becoming more and more diffused also thanks to their combined use with Virtual Reality & Augmented Reality (VR & AR). Although many research platforms explore kinesthetic interaction with virtual objects, the only feedb ...
Springer Singapore2019

Visual Distortions in 360-degree Videos

Pascal Frossard, Francesca De Simone, Roberto Gerson De Albuquerque Azevedo

Omnidirectional (or 360-degree) images and videos are emergent signals being used in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality applications, they allow an immersive experience in which the user can intera ...
2019

Peripersonal Space: An Index of Multisensory Body–Environment Interactions in Real, Virtual, and Mixed Realities

Olaf Blanke, Bruno Herbelin, Andrea Serino, Fosco Bernasconi, Jean-Paul Noel, Javier Bello Ruiz, Elisa Canzoneri, Robin Mange, Elisa Pellencin

Human–environment interactions normally occur in the physical milieu and thus by medium of the body and within the space immediately adjacent to and surrounding the body, the peripersonal space (PPS). However, human interactions increasingly occur with or ...
2018

AR in VR: Simulating Infrared Augmented Vision

Sabine Süsstrunk, Fayez Lahoud

Developing an augmented reality (AR) system involves multiple algorithms such as image fusion, camera synchronization and calibration, and brightness control, each of them having diverse variants. This abundance of features, while beneficial in nature, is ...
2018

To a cultural perspective of mixed reality events: a case study of event overflow in operas and concerts in mixed reality

Jean-François Lucas

Mixed reality defines the sharing of a space-time between the real and the virtual world. The definition of this concept is further extended when virtual worlds such as Second Life (SL) are included. Through cultural events such as concerts and operas, we ...
2012

From Composites to Service Systems: The Role of Emergence in Service Design

Alain Wegmann, Anshuman Bahadur Saxena

Service Design is an engineering endeavor to enrich some aspect of the real world through a man-made artifact. Systems approach to modeling reality is particularly relevant to Service Design as it seeks to explain reality as a composition of functional obs ...
2012

Learning Pose Invariant and Covariant Classifiers from Image Sequences

Mustafa Özuysal

Object tracking and detection over a wide range of viewpoints is a long-standing problem in Computer Vision. Despite significant advance in wide-baseline sparse interest point matching and development of robust dense feature models, it remains a largely op ...
EPFL2010

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