Sampling (signal processing)In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples". A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values. A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.
Fast Fourier transformA fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence, or its inverse (IDFT). Fourier analysis converts a signal from its original domain (often time or space) to a representation in the frequency domain and vice versa. The DFT is obtained by decomposing a sequence of values into components of different frequencies. This operation is useful in many fields, but computing it directly from the definition is often too slow to be practical.
Prewitt operatorThe Prewitt operator is used in , particularly within edge detection algorithms. Technically, it is a discrete differentiation operator, computing an approximation of the of the image intensity function. At each point in the image, the result of the Prewitt operator is either the corresponding gradient vector or the norm of this vector. The Prewitt operator is based on convolving the image with a small, separable, and integer valued filter in horizontal and vertical directions and is therefore relatively inexpensive in terms of computations like Sobel and Kayyali operators.
Communication sourceA source or sender is one of the basic concepts of communication and information processing. Sources are objects which encode message data and transmit the information, via a channel, to one or more observers (or receivers). In the strictest sense of the word, particularly in information theory, a source is a process that generates message data that one would like to communicate, or reproduce as exactly as possible elsewhere in space or time. A source may be modelled as memoryless, ergodic, stationary, or stochastic, in order of increasing generality.