Rate-distortion optimal mesh simplification for communications
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We have developed a learning platform to simplify and improve teaching and practice of computer graphics for beginners and advanced students. Our goal is to offer a set of tools to help students having a better mental vision of the abstract notions introdu ...
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allows to combine them together in order to produce complex effects such as auto ...
Deformable 3--D models are used extensively in Computer Graphics and Computer Vision for Visualization, Animation and Modeling. They can be represented either as traditional explicit surfaces, such as triangulated meshes, or as implicit surfaces. Explicit ...
Computer Graphics came into the medical world especially after the arrival of 3D medical imaging. Computer Graphics techniques are already integrated in the diagnosis procedure by means of the visual tridimensional analysis of computer tomography, magnetic ...
Pompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius. We have revived its past by creating a 3D model of its previous appearance and populated it with crowds of Virtual Romans. In this paper, we detail ...
Research and development was conducted on a prototype timber bridge technology developed for rural bridge sites. The work included conception, computer modeling, laboratory load tests of a reduced size specimen, field construction of a pilot bridge and fie ...
Artificial Life is an interdisciplinary effort to investigate the fundamental properties of living systems through the simulation and synthesis of life-like processes in artificial media. The field brings a powerful set of tools to the study of how high-le ...
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
Despite the wide amount of computer graphics frameworks and solutions available, it is still difficult to find a perfect one fitting at the same time many constraints, like pedagogical intents and user-friendliness or speed with high rendering quality and ...
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