Simulation of nonverbal social interaction and small groups dynamics in virtual environments
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The computational modeling of face-to-face interactions using nonverbal behavioral cues is an emerging and relevant problem in social computing. Studying face-to-face interactions in small groups helps in understanding the basic processes of individual and ...
Recognizing the conversational context in which group interactions unfold has applications in machines that support collaborative work and perform automatic social inference using contextual knowledge. This paper addresses the task of discriminating one co ...
Virtual prototyping has become an important part during the product development process. The common way to let a user interact with the virtual prototype is the use of a three dimensional virtual mannequin that is controlled by the user. These human figure ...
An increasing awareness of the scientific and technological value of the automatic understanding of faceto- face social interaction has motivated in the past few years a surge of interest in the devising of computational techniques for conversational analy ...
Our research work wishes to highlight the importance of the relationship between the vocal and physical behaviour of the manager and team motivation. In order to investigate this important relationship, a survey by means of a questionnaire and two field st ...
Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (i.e. Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism wit ...
As humans appear to be literally wired for social interaction, it is not surprising to observe that social aspects of human behavior and psychology attract interest in the computing community as well. The gap between social animal and unsocial machine was ...
We introduce vlogs as a type of rich human interaction which is multimodal in nature and suitable for new large-scale behavioral data analysis. The automatic analysis of vlogs is useful not only to study social media, but also remote communication scenario ...
The communication between avatar and agent has already been treated from different but specialized perspectives. In contrast, this paper gives a balanced view of every key architectural aspect: from text analysis to computer graphics, the chatting system a ...