Stochastic grammarA stochastic grammar (statistical grammar) is a grammar framework with a probabilistic notion of grammaticality: Stochastic context-free grammar Statistical parsing Data-oriented parsing Hidden Markov model Estimation theory The grammar is realized as a language model. Allowed sentences are stored in a database together with the frequency how common a sentence is. Statistical natural language processing uses stochastic, probabilistic and statistical methods, especially to resolve difficulties that arise because longer sentences are highly ambiguous when processed with realistic grammars, yielding thousands or millions of possible analyses.
Principles and parametersPrinciples and parameters is a framework within generative linguistics in which the syntax of a natural language is described in accordance with general principles (i.e. abstract rules or grammars) and specific parameters (i.e. markers, switches) that for particular languages are either turned on or off. For example, the position of heads in phrases is determined by a parameter. Whether a language is head-initial or head-final is regarded as a parameter which is either on or off for particular languages (i.
Video game developmentVideo game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers.
Video game designVideo game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.
SemilatticeIn mathematics, a join-semilattice (or upper semilattice) is a partially ordered set that has a join (a least upper bound) for any nonempty finite subset. Dually, a meet-semilattice (or lower semilattice) is a partially ordered set which has a meet (or greatest lower bound) for any nonempty finite subset. Every join-semilattice is a meet-semilattice in the inverse order and vice versa.