Computational Analysis of Mesh Simplification Using Global Error
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We explore hierarchical refinement of NURBS as a basis for adaptive isogeometric and immersed boundary analysis. We use the principle of B-spline subdivision to derive a local refinement procedure, which combines full analysis suitability of the basis with ...
Face rendering is a really important topic in Computer Graphics because a lot of virtual simulations or video games contain virtual humans. In order to obtain a realistic face, we need to take care of skin rendering. Nowadays, we can use modern 3D scanning ...
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulatio ...
Although tracing linear structures in 2D images and 3D image stacks has received much attention over the years, full automation remains elusive. In this paper, we formulate the delineation problem as one of solving a Quadratic Mixed Integer Program (Q-MIP) ...
In this paper we consider a multinational corporate structuring problem. This problem involves designing a corporate/organisational structure (across different countries) so as to remit profits from a number of subsidiaries to a single parent company, whil ...
We present a process to automatically generate three-dimensional mesh representations of the complex, arborized cell membrane surface of cortical neurons (the principal information processing cells of the brain) from nonuniform morphological measurements. ...
Institute of Electrical and Electronics Engineers2012
The computation of caustics created by reflection or refraction of light is a well-studied problem in computer graphics. This paper investigates the inverse problem: Given a greyscale intensity image, find the shape of a surface that will cast a caustic th ...
In this paper, we propose a theoretical study of the approximation properties of NURBS spaces, which are used in Isogeometric Analysis. We obtain error estimates that are explicit in terms of the mesh-size h, the degree p and the global regularity, measure ...
Shape registration and, more generally speaking, computing correspondence across shapes are fundamental problems in computer graphics and vision. Problems from this area show up in many diff erent variants such as scan registration, deformable shape matchi ...
The concept of symmetry has received significant attention in computer graphics and computer vision research in recent years. Numerous methods have been proposed to find, extract, encode and exploit geometric symmetries and high‐level structural informatio ...