Professional video cameraA professional video camera (often called a television camera even though its use has spread beyond television) is a high-end device for creating electronic moving images (as opposed to a movie camera, that earlier recorded the images on film). Originally developed for use in television studios or with outside broadcast trucks, they are now also used for music videos, direct-to-video movies (see digital movie camera), corporate and educational videos, wedding videos, among other uses.
Mirrorless cameraA mirrorless camera is a camera that does not have a mirror. Though most cameras, including smartphones, lack mirrors, the term mirrorless is primarily used to describe digital interchangeable lens cameras, in order to distinguish them from DSLRs, which have historically dominated interchangeable lens cameras. Lacking a mirror system allows the camera to be smaller, quieter, and lighter. In cameras with mirrors, light from the lens is directed to either the image sensor or the viewfinder.
Multisample anti-aliasingMultisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies. The term generally refers to a special case of supersampling. Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output. Most modern GPUs are capable of this form of anti-aliasing, but it greatly taxes resources such as texture, bandwidth, and fillrate.
Camera obscuraA camera obscura (; ) is a darkened room with a small hole or lens at one side through which an is projected onto a wall or table opposite the hole. Camera obscura can also refer to analogous constructions such as a box or tent in which an exterior image is projected inside. Camera obscuras with a lens in the opening have been used since the second half of the 16th century and became popular as aids for drawing and painting.
SupersamplingSupersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color.
MipmapIn computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of , each of which is a progressively lower representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level. Mipmaps do not have to be square. They are intended to increase rendering speed and reduce aliasing artifacts. A high-resolution mipmap image is used for high-density samples, such as for objects close to the camera; lower-resolution images are used as the object appears farther away.